Key Summary: Tonight we're gonna play with Advent Of Code, including solving one of the puzzles from 2021 about Lava Tubes! Tonight we'll explore turning our previous level-based dungeon crawler into a 2d "open world" original-zelda inspired game.
Pathfinding Rubber Duck Engineering Episode 80 - Topic Where It Fits
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Topic Where It Fits
Tonight we'll explore turning our previous level-based dungeon crawler into a 2d "open world" original-zelda inspired game. Tonight we'll take a tour of yet another side project, playing with the idea of could we build a lisp-like thing except with json/maps ...
Topic Topic Snapshot
Tonight we're gonna play with Advent Of Code, including solving one of the puzzles from 2021 about Lava Tubes! Tonight we'll explore building a Linux command line program from scratch without libc! Tonight we'll explore how one might implement multiagent pathing in a game (e.g.
Reference Reference Notes
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Quick reference points
- Tonight we'll take a tour of yet another side project, playing with the idea of could we build a lisp-like thing except with json/maps ...
- Tonight we'll explore building a Linux command line program from scratch without libc!
- Tonight we're gonna play with Advent Of Code, including solving one of the puzzles from 2021 about Lava Tubes!
- Tonight we'll explore how one might implement multiagent pathing in a game (e.g.
- Tonight we'll explore turning our previous level-based dungeon crawler into a 2d "open world" original-zelda inspired game.
What this page helps clarify
The format helps reduce scattered browsing by giving a lightweight hub for scanning and continuing research.
Useful FAQ
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