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Reference Gallery

Particle Engine in DirectX10.
GPU Particles - DirectX10
Particle System API using DirectX10
Particle Engine with Geometry Shader in DirectX10.
GPU Particles - DirectX10 (Soft alpha blended)
Wicked Engine - GPU Particles [C++][DX11]
DirectX & XNA Particle Engine Demo
DirectX Engine Test 06 - Particles
DirectX 10 3D Rendering Engine 1 / 2
Cartoonish Fire particle effect made in DirectX 10 with geometry shader
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Particle Engine in DirectX10.

Particle Engine in DirectX10.

Read more details and related context about Particle Engine in DirectX10..

GPU Particles - DirectX10

GPU Particles - DirectX10

Read more details and related context about GPU Particles - DirectX10.

Particle System API using DirectX10

Particle System API using DirectX10

Read more details and related context about Particle System API using DirectX10.

Particle Engine with Geometry Shader in DirectX10.

Particle Engine with Geometry Shader in DirectX10.

Read more details and related context about Particle Engine with Geometry Shader in DirectX10..

GPU Particles - DirectX10 (Soft alpha blended)

GPU Particles - DirectX10 (Soft alpha blended)

Read more details and related context about GPU Particles - DirectX10 (Soft alpha blended).

Wicked Engine - GPU Particles [C++][DX11]

Wicked Engine - GPU Particles [C++][DX11]

Read more details and related context about Wicked Engine - GPU Particles [C++][DX11].

DirectX & XNA Particle Engine Demo

DirectX & XNA Particle Engine Demo

Read more details and related context about DirectX & XNA Particle Engine Demo.

DirectX Engine Test 06 - Particles

DirectX Engine Test 06 - Particles

Read more details and related context about DirectX Engine Test 06 - Particles.

DirectX 10 3D Rendering Engine 1 / 2

DirectX 10 3D Rendering Engine 1 / 2

Read more details and related context about DirectX 10 3D Rendering Engine 1 / 2.

Cartoonish Fire particle effect made in DirectX 10 with geometry shader

Cartoonish Fire particle effect made in DirectX 10 with geometry shader

Me and some class mates spent the weekend with a nice little game development LAN. I created this