Context Preview: I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ... With a reasonable amount of care, you can easily surpass human limitations for onscreen action.

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I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ... With a reasonable amount of care, you can easily surpass human limitations for onscreen action.

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  • I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ...

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Visual Discovery Notes

OpenBOR Stress Test - Sprites
OpenBOR Tutorial - Model From Spritesheet #3
OpenBOR Tutorial - Model From Spritesheet #2
OpenBOR Sprite Profiling Part II
OpenBOR Tutorial - Model From Spritesheet #1
OpenBOR Sprite Profiling
GEOMANCE ALL THE TILES! Sprite Stress Test
WIP: Daimakaimura for the Atari STE - stress test (sprites only)
Dungeon Cell sprite stress test 2 to 524288 sprites
OpenBOR - Testing Multiple Collision Boxes Per Frame
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OpenBOR Stress Test - Sprites

OpenBOR Stress Test - Sprites

With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this

OpenBOR Tutorial - Model From Spritesheet #3

OpenBOR Tutorial - Model From Spritesheet #3

Read more details and related context about OpenBOR Tutorial - Model From Spritesheet #3.

OpenBOR Tutorial - Model From Spritesheet #2

OpenBOR Tutorial - Model From Spritesheet #2

Read more details and related context about OpenBOR Tutorial - Model From Spritesheet #2.

OpenBOR Sprite Profiling Part II

OpenBOR Sprite Profiling Part II

Read more details and related context about OpenBOR Sprite Profiling Part II.

OpenBOR Tutorial - Model From Spritesheet #1

OpenBOR Tutorial - Model From Spritesheet #1

Read more details and related context about OpenBOR Tutorial - Model From Spritesheet #1.

OpenBOR Sprite Profiling

OpenBOR Sprite Profiling

Read more details and related context about OpenBOR Sprite Profiling.

GEOMANCE ALL THE TILES! Sprite Stress Test

GEOMANCE ALL THE TILES! Sprite Stress Test

Read more details and related context about GEOMANCE ALL THE TILES! Sprite Stress Test.

WIP: Daimakaimura for the Atari STE - stress test (sprites only)

WIP: Daimakaimura for the Atari STE - stress test (sprites only)

Read more details and related context about WIP: Daimakaimura for the Atari STE - stress test (sprites only).

Dungeon Cell sprite stress test 2 to 524288 sprites

Dungeon Cell sprite stress test 2 to 524288 sprites

Read more details and related context about Dungeon Cell sprite stress test 2 to 524288 sprites.

OpenBOR - Testing Multiple Collision Boxes Per Frame

OpenBOR - Testing Multiple Collision Boxes Per Frame

I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ...