Topic Compass: A school project in a course called "TNM061 - 3D Computer Graphics" at Linköpings Universitet, Campus Norrköping. I use Bump mapping shader for OpenGLSL book 2nd edition and SHADOWTYPE_TEXTURE_ADDITIVE with selfShadow(true).
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Ogre + Bullet integration (must fix destructor - at the end crash) First Upload! To follow this tutorial, You'll need Windows with CMake, Git(recommend Fork), and Visual I use Bump mapping shader for OpenGLSL book 2nd edition and SHADOWTYPE_TEXTURE_ADDITIVE with selfShadow(true).
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I use Bump mapping shader for OpenGLSL book 2nd edition and SHADOWTYPE_TEXTURE_ADDITIVE with selfShadow(true). A school project in a course called "TNM061 - 3D Computer Graphics" at Linköpings Universitet, Campus Norrköping.
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- To follow this tutorial, You'll need Windows with CMake, Git(recommend Fork), and Visual
- A school project in a course called "TNM061 - 3D Computer Graphics" at Linköpings Universitet, Campus Norrköping.
- I use Bump mapping shader for OpenGLSL book 2nd edition and SHADOWTYPE_TEXTURE_ADDITIVE with selfShadow(true).
- by Zajéga François At: FOSDEM 2017 Polymorph, a libre videogame platform.
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