Fast Overview: Come hither as Critical Role's Matt Mercer tells you how to be a better GM / DM. Good quest design brings MMO and RPG worlds to life by inviting players to explore the game in new ways.

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Come hither as Critical Role's Matt Mercer tells you how to be a better GM / DM. Good quest design brings MMO and RPG worlds to life by inviting players to explore the game in new ways.

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Non-Combat Gaming - How to Make Social Mechanics Fun - Extra Credits

Non-Combat Gaming - How to Make Social Mechanics Fun - Extra Credits

Read more details and related context about Non-Combat Gaming - How to Make Social Mechanics Fun - Extra Credits.

Building RPG Social Encounters! (Game Master Tips)

Building RPG Social Encounters! (Game Master Tips)

Come hither as Critical Role's Matt Mercer tells you how to be a better GM / DM. In today's episode he shows you how to

Counter Play - Making Multiplayer Fun for the Opponent - Extra Credits

Counter Play - Making Multiplayer Fun for the Opponent - Extra Credits

Read more details and related context about Counter Play - Making Multiplayer Fun for the Opponent - Extra Credits.

Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits

Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits

Read more details and related context about Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits.

The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits

The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits

Read more details and related context about The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits.

Quest Design - II: How to Create Interesting MMO and RPG Quests - Extra Credits

Quest Design - II: How to Create Interesting MMO and RPG Quests - Extra Credits

Good quest design brings MMO and RPG worlds to life by inviting players to explore the game in new ways. We review examples ...

Mechanics and Tone - How Does Gameplay Relate to Story? - Extra Credits

Mechanics and Tone - How Does Gameplay Relate to Story? - Extra Credits

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Tutorials 101 - How to Design a Good Game Tutorial - Extra Credits

Tutorials 101 - How to Design a Good Game Tutorial - Extra Credits

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How To Start Your Game Narrative - Design Mechanics First - Extra Credits

How To Start Your Game Narrative - Design Mechanics First - Extra Credits

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Social Difficulty Curve - Easing Players into Communication - Extra Credits

Social Difficulty Curve - Easing Players into Communication - Extra Credits

Read more details and related context about Social Difficulty Curve - Easing Players into Communication - Extra Credits.