Topic Snapshot: This was a short one (relatively) but we got collision implemented across more of the entity types. A rambly and “short” stream on fixing scrolling so it properly stops and also the

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This was a short one (relatively) but we got collision implemented across more of the entity types. Shorter stream today, Thursday will make up for it I'm sure :) Today we reviewed some items that I felt were unclear from the last ... A rambly and “short” stream on fixing scrolling so it properly stops and also the

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A rambly and “short” stream on fixing scrolling so it properly stops and also the We continued our work on level 1 and fixing the broken things around level data.

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  • We continued our work on level 1 and fixing the broken things around level data.
  • :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ...
  • A rambly and “short” stream on fixing scrolling so it properly stops and also the
  • Shorter stream today, Thursday will make up for it I'm sure :) Today we reviewed some items that I felt were unclear from the last ...
  • This was a short one (relatively) but we got collision implemented across more of the entity types.

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Visual Notes

NES Programming #85 - Enemy code
Programming the NES - Everything you need to know
NES Programming #94 - Enemy design
NES Programming #176 - Adding stops to the scrolling and another enemy test
NES programming #3 - Adding a new entity type
NES Programming #154 - More level work, now with 100% enemies!
NES Programming #86 - Collisions!!!
NES Programming #95 - New enemy creation
NES programming #1.1 - Introduction to the NES hardware
NES Programming #122 - Enemy group spawning
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NES Programming #85 - Enemy code

NES Programming #85 - Enemy code

Read more details and related context about NES Programming #85 - Enemy code.

Programming the NES - Everything you need to know

Programming the NES - Everything you need to know

Read more details and related context about Programming the NES - Everything you need to know.

NES Programming #94 - Enemy design

NES Programming #94 - Enemy design

Read more details and related context about NES Programming #94 - Enemy design.

NES Programming #176 - Adding stops to the scrolling and another enemy test

NES Programming #176 - Adding stops to the scrolling and another enemy test

A rambly and “short” stream on fixing scrolling so it properly stops and also the

NES programming #3 - Adding a new entity type

NES programming #3 - Adding a new entity type

Shorter stream today, Thursday will make up for it I'm sure :) Today we reviewed some items that I felt were unclear from the last ...

NES Programming #154 - More level work, now with 100% enemies!

NES Programming #154 - More level work, now with 100% enemies!

We continued our work on level 1 and fixing the broken things around level data. We powered through getting the level data ...

NES Programming #86 - Collisions!!!

NES Programming #86 - Collisions!!!

Hi! This was a short one (relatively) but we got collision implemented across more of the entity types. It really made the game feel ...

NES Programming #95 - New enemy creation

NES Programming #95 - New enemy creation

Read more details and related context about NES Programming #95 - New enemy creation.

NES programming #1.1 - Introduction to the NES hardware

NES programming #1.1 - Introduction to the NES hardware

NOW WITH FIXED AUDIO! :-) Livestreaming is every Monday and Thursday, 9PM Eastern on Twitch at ...

NES Programming #122 - Enemy group spawning

NES Programming #122 - Enemy group spawning

Read more details and related context about NES Programming #122 - Enemy group spawning.