Reader Context: Shorter episode, where we worked on removing the title screen from the CHR RAM so that it's out of the way (since we don't need ...

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Shorter episode, where we worked on removing the title screen from the CHR RAM so that it's out of the way (since we don't need ...

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  • Shorter episode, where we worked on removing the title screen from the CHR RAM so that it's out of the way (since we don't need ...

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Visual Notes

NES Programming #37 - Attributes! Attributes everywhere!
NES Attribute Tables Explained
NES Programming #38 - More attributes, and then some
NES Programming #40 - Attributes work! Yay!
NES Programming #44 - Adding attributes back
NES Programming #74 - Attribute hell, again
How NES Games Use State Machines For Everything
NES Programming #46 - Tile loading and attributes are done for now!
NES Programming #75 - Attribute hell is over... for now
NES Programming #171 - Working with CHR RAM
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Check Related Context
NES Programming #37 - Attributes! Attributes everywhere!

NES Programming #37 - Attributes! Attributes everywhere!

Read more details and related context about NES Programming #37 - Attributes! Attributes everywhere!.

NES Attribute Tables Explained

NES Attribute Tables Explained

Read more details and related context about NES Attribute Tables Explained.

NES Programming #38 - More attributes, and then some

NES Programming #38 - More attributes, and then some

Read more details and related context about NES Programming #38 - More attributes, and then some.

NES Programming #40 - Attributes work! Yay!

NES Programming #40 - Attributes work! Yay!

Read more details and related context about NES Programming #40 - Attributes work! Yay!.

NES Programming #44 - Adding attributes back

NES Programming #44 - Adding attributes back

After getting the map code working, I rewrote the code to load the

NES Programming #74 - Attribute hell, again

NES Programming #74 - Attribute hell, again

Read more details and related context about NES Programming #74 - Attribute hell, again.

How NES Games Use State Machines For Everything

How NES Games Use State Machines For Everything

Read more details and related context about How NES Games Use State Machines For Everything.

NES Programming #46 - Tile loading and attributes are done for now!

NES Programming #46 - Tile loading and attributes are done for now!

Read more details and related context about NES Programming #46 - Tile loading and attributes are done for now!.

NES Programming #75 - Attribute hell is over... for now

NES Programming #75 - Attribute hell is over... for now

Read more details and related context about NES Programming #75 - Attribute hell is over... for now.

NES Programming #171 - Working with CHR RAM

NES Programming #171 - Working with CHR RAM

Shorter episode, where we worked on removing the title screen from the CHR RAM so that it's out of the way (since we don't need ...