Main Takeaway: Refactoring code to make it more readable (and saving space) as well as adding in another directive for unwrapping repeating ...

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Refactoring code to make it more readable (and saving space) as well as adding in another directive for unwrapping repeating ...

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  • Refactoring code to make it more readable (and saving space) as well as adding in another directive for unwrapping repeating ...

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Visual Topic References

NES Assembly: Ep1 - RLE Decoding
NES Assembly: Ep3 - Adding Directives to RLE Decoder
Programming the NES - Everything you need to know
NES Assembly: Ep4 - Refactoring, more RLE
NES Mapper History to 1988 and Blaster Master Code Analysis - Talkin' Code Ep. 1
NES Assembly: Ep2 - Setting Up NROM
Episode 1 - Getting Started with NES Programming
Programming a 40KB NES Game (in Assembly)
NES Architecture Explained
NES Assembly: Ep10 - Loading Zones
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NES Assembly: Ep1 - RLE Decoding

NES Assembly: Ep1 - RLE Decoding

Disclaimer. I am not an expert and learn this stuff for fun. I could very well be doing inefficient methods or none scalable code.

NES Assembly: Ep3 - Adding Directives to RLE Decoder

NES Assembly: Ep3 - Adding Directives to RLE Decoder

Read more details and related context about NES Assembly: Ep3 - Adding Directives to RLE Decoder.

Programming the NES - Everything you need to know

Programming the NES - Everything you need to know

Read more details and related context about Programming the NES - Everything you need to know.

NES Assembly: Ep4 - Refactoring, more RLE

NES Assembly: Ep4 - Refactoring, more RLE

Refactoring code to make it more readable (and saving space) as well as adding in another directive for unwrapping repeating ...

NES Mapper History to 1988 and Blaster Master Code Analysis - Talkin' Code Ep. 1

NES Mapper History to 1988 and Blaster Master Code Analysis - Talkin' Code Ep. 1

Read more details and related context about NES Mapper History to 1988 and Blaster Master Code Analysis - Talkin' Code Ep. 1.

NES Assembly: Ep2 - Setting Up NROM

NES Assembly: Ep2 - Setting Up NROM

Read more details and related context about NES Assembly: Ep2 - Setting Up NROM.

Episode 1 - Getting Started with NES Programming

Episode 1 - Getting Started with NES Programming

This is a very basic, introduction video on how to download CC65 and

Programming a 40KB NES Game (in Assembly)

Programming a 40KB NES Game (in Assembly)

Read more details and related context about Programming a 40KB NES Game (in Assembly).

NES Architecture Explained

NES Architecture Explained

Read more details and related context about NES Architecture Explained.

NES Assembly: Ep10 - Loading Zones

NES Assembly: Ep10 - Loading Zones

Adding a loading zone and taking advantage of refactoring our