Scan First: Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. One of the assessments that we had to do for the programming course was a

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Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. One of the assessments that we had to do for the programming course was a

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  • Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation.
  • One of the assessments that we had to do for the programming course was a

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Visual Discovery Notes

My DirectX Rendering Engine
DirectX Rendering Engine
DirectX 12 Ray Tracing Rendering Engine
Rendering Engine in DirectX11 demo
Rewriting My DirectX Game Engine to Vulkan
Creating My Own 3D Graphics Engine
C++ Software Rendering Engine (no OpenGL/DirectX)
DirectX Rendering Demonstration
DirectX 10 3D Rendering Engine 1 / 2
DirectX 11 Rendering Engine
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Explore Related Notes
My DirectX Rendering Engine

My DirectX Rendering Engine

This is a personal project I decided to do after writing an OpenGL

DirectX Rendering Engine

DirectX Rendering Engine

Read more details and related context about DirectX Rendering Engine.

DirectX 12 Ray Tracing Rendering Engine

DirectX 12 Ray Tracing Rendering Engine

Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ...

Rendering Engine in DirectX11 demo

Rendering Engine in DirectX11 demo

Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video demo is for

Rewriting My DirectX Game Engine to Vulkan

Rewriting My DirectX Game Engine to Vulkan

Read more details and related context about Rewriting My DirectX Game Engine to Vulkan.

Creating My Own 3D Graphics Engine

Creating My Own 3D Graphics Engine

Read more details and related context about Creating My Own 3D Graphics Engine.

C++ Software Rendering Engine (no OpenGL/DirectX)

C++ Software Rendering Engine (no OpenGL/DirectX)

Read more details and related context about C++ Software Rendering Engine (no OpenGL/DirectX).

DirectX Rendering Demonstration

DirectX Rendering Demonstration

One of the assessments that we had to do for the programming course was a

DirectX 10 3D Rendering Engine 1 / 2

DirectX 10 3D Rendering Engine 1 / 2

Read more details and related context about DirectX 10 3D Rendering Engine 1 / 2.

DirectX 11 Rendering Engine

DirectX 11 Rendering Engine

Read more details and related context about DirectX 11 Rendering Engine.