Reader Snapshot: Just a little video showing some player rotation based on where the mouse location is. Today we put two fixtures on one body to create a more complex object.

Multiplatform Libgdx Gamedev Tutorial Part 17 Game Progress Data Persistance - General Browse Summary

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Today we put two fixtures on one body to create a more complex object. Just a little video showing some player rotation based on where the mouse location is.

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  • Just a little video showing some player rotation based on where the mouse location is.
  • Today we put two fixtures on one body to create a more complex object.
  • Also, drawing the player sprite just to get the feel how it will work!

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Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance
Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures
Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression
Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite
Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!
Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display
Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system
Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment
Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls
[LibGDX] Java Game Development Video 2 - Mouse dependent player rotation
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Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance.

Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures

Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures

Today we put two fixtures on one body to create a more complex object. This object has two different

Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression

Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression.

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!

Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!.

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display.

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Let's change the player display depending on what he has chosen in-

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment.

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

The player can now walk between bases! We're also introducing the separate layer to handle

[LibGDX] Java Game Development Video 2 - Mouse dependent player rotation

[LibGDX] Java Game Development Video 2 - Mouse dependent player rotation

Just a little video showing some player rotation based on where the mouse location is. Took me a while to work out how to get it ...