Reader Snapshot: Just a little video showing some player rotation based on where the mouse location is. Today we put two fixtures on one body to create a more complex object.
Multiplatform Libgdx Gamedev Tutorial Part 17 Game Progress Data Persistance - General Browse Summary
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Today we put two fixtures on one body to create a more complex object. Just a little video showing some player rotation based on where the mouse location is.
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- Just a little video showing some player rotation based on where the mouse location is.
- Today we put two fixtures on one body to create a more complex object.
- Also, drawing the player sprite just to get the feel how it will work!
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