Topic Snapshot: Now changed layered blend per bone to clavicle_r and clavicle_l to reduce upperbody contortion. You guys have been asking for it, so I've finally added PVE to the game.
Monstastrophe Devlog 11 Dynamic Weapon Swap - Decision Guide
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Now changed layered blend per bone to clavicle_r and clavicle_l to reduce upperbody contortion. You guys have been asking for it, so I've finally added PVE to the game.
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- You guys have been asking for it, so I've finally added PVE to the game.
- Fixed the issue that caused the camera to look 'stuttery' and 'snappy'.
- Now changed layered blend per bone to clavicle_r and clavicle_l to reduce upperbody contortion.
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