Practical Context: We make our game fullscreen, improve colours of the terrain blocks, and allow the terrain to infinitely generate relative to our ... We create a simple class to store colour values for our block types, set the colour of our build tool entity to match the selected ...
Minecraft In Python Ursina Mining Multiple Layers Part 13 - Freshness Notes
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Freshness Notes
First, we add linear fog and optimise code with a config file (thanks to suggestion from Less Wright), and also improve our ... We make our game fullscreen, improve colours of the terrain blocks, and allow the terrain to infinitely generate relative to our ...
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We create a simple class to store colour values for our block types, set the colour of our build tool entity to match the selected ...
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- We create a simple class to store colour values for our block types, set the colour of our build tool entity to match the selected ...
- We make our game fullscreen, improve colours of the terrain blocks, and allow the terrain to infinitely generate relative to our ...
- First, we add linear fog and optimise code with a config file (thanks to suggestion from Less Wright), and also improve our ...
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