Context Card: this part shows working with bones (or any other objects) to create position&rotation spring. Swap shader type for selected or all objects in MAX scene, MentalImages/Nvidia environment.
Maxscript Easysprings V001 Demo1 - General Helpful Points
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General Helpful Points
this part shows working with bones (or any other objects) to create position&rotation spring. Swap shader type for selected or all objects in MAX scene, MentalImages/Nvidia environment. you can setting some aspect of your scene: - Animation Range (Frame start/end) - System unit (centimetri, metri ed inches).
Resource Questions to Ask
you can setting some aspect of your scene: - Animation Range (Frame start/end) - System unit (centimetri, metri ed inches). now we have fun with dummies) testing realtime and fast position springs.
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- this part shows working with bones (or any other objects) to create position&rotation spring.
- now we have fun with dummies) testing realtime and fast position springs.
- Swap shader type for selected or all objects in MAX scene, MentalImages/Nvidia environment.
- you can setting some aspect of your scene: - Animation Range (Frame start/end) - System unit (centimetri, metri ed inches).
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