Overview Brief: boids reacting to avoid each other as well as surfaces defined by a 3d perlin noise signed distance function. I decided to mess around with a different type of voxel terrain generation:

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boids reacting to avoid each other as well as surfaces defined by a 3d perlin noise signed distance function. I decided to mess around with a different type of voxel terrain generation:

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  • I decided to mess around with a different type of voxel terrain generation:

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Reference Images

Coding Adventure: Marching Cubes
three.js Marching Cubes - Create Meta Balls!
Marching Cube ThreeJS
Three.js Marching Cubes
Marching Cubes in JavaScript
marching cubes algorithm
Threejs Marching Cubes: multi-color material
Threejs Marching Cubes: color material
boids + marching cubes environment v1 threejs
I Made Smooth Terrain using Marching Cubes
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Coding Adventure: Marching Cubes

Coding Adventure: Marching Cubes

Read more details and related context about Coding Adventure: Marching Cubes.

three.js Marching Cubes - Create Meta Balls!

three.js Marching Cubes - Create Meta Balls!

Read more details and related context about three.js Marching Cubes - Create Meta Balls!.

Marching Cube ThreeJS

Marching Cube ThreeJS

Read more details and related context about Marching Cube ThreeJS.

Three.js Marching Cubes

Three.js Marching Cubes

Read more details and related context about Three.js Marching Cubes.

Marching Cubes in JavaScript

Marching Cubes in JavaScript

Read more details and related context about Marching Cubes in JavaScript.

marching cubes algorithm

marching cubes algorithm

Read more details and related context about marching cubes algorithm.

Threejs Marching Cubes: multi-color material

Threejs Marching Cubes: multi-color material

Read more details and related context about Threejs Marching Cubes: multi-color material.

Threejs Marching Cubes: color material

Threejs Marching Cubes: color material

Read more details and related context about Threejs Marching Cubes: color material.

boids + marching cubes environment v1 threejs

boids + marching cubes environment v1 threejs

boids reacting to avoid each other as well as surfaces defined by a 3d perlin noise signed distance function.

I Made Smooth Terrain using Marching Cubes

I Made Smooth Terrain using Marching Cubes

I decided to mess around with a different type of voxel terrain generation: