Overview Brief: boids reacting to avoid each other as well as surfaces defined by a 3d perlin noise signed distance function. I decided to mess around with a different type of voxel terrain generation:
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boids reacting to avoid each other as well as surfaces defined by a 3d perlin noise signed distance function. I decided to mess around with a different type of voxel terrain generation:
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- I decided to mess around with a different type of voxel terrain generation:
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