Quick Reader Guide: I've been playing Call of Duty (and shooter games in general) since I was 8yo, and as a kid I had a rule that determined if I like a ... In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to

Making Level Design That Doesnt Suck - Decision Guide

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In this GDC 2017 talk, Arkane Studios' Steve Lee advocates for a holistic approach to This video attempts to discuss the issues seen in most modern-day AAA open-world video ...

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In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to In the last year I've completely revamped the core mechanic for my Godot game, Bloodthief. I've been playing Call of Duty (and shooter games in general) since I was 8yo, and as a kid I had a rule that determined if I like a ...

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I've been playing Call of Duty (and shooter games in general) since I was 8yo, and as a kid I had a rule that determined if I like a ...

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  • In the last year I've completely revamped the core mechanic for my Godot game, Bloodthief.
  • In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to
  • I've been playing Call of Duty (and shooter games in general) since I was 8yo, and as a kid I had a rule that determined if I like a ...
  • This video attempts to discuss the issues seen in most modern-day AAA open-world video ...
  • In this GDC 2017 talk, Arkane Studios' Steve Lee advocates for a holistic approach to

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Supporting Gallery

Making Level Design That Doesn't Suck
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Making Game Mechanics That Don't Suck
Cod Maps Suck Now. Here's Why - Level Design Analysis
Ten Principles for Good Level Design
Making A Stealth System That Doesn't Suck
Here's Why Open World Games Aren't Fun
Making A Tutorial that Doesn't Suck
An Approach to Holistic Level Design
How to Make Less Annoying Gameplay in Geometry Dash
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Making Level Design That Doesn't Suck

Making Level Design That Doesn't Suck

Read more details and related context about Making Level Design That Doesn't Suck.

How To Fail At Making A Platformer

How To Fail At Making A Platformer

Feel like your platformer is progressing too well? This video will help you stop being so great! If you would like to learn to code, ...

Making Game Mechanics That Don't Suck

Making Game Mechanics That Don't Suck

In the last year I've completely revamped the core mechanic for my Godot game, Bloodthief. This is what I did! ➤ WISHLIST ...

Cod Maps Suck Now. Here's Why - Level Design Analysis

Cod Maps Suck Now. Here's Why - Level Design Analysis

I've been playing Call of Duty (and shooter games in general) since I was 8yo, and as a kid I had a rule that determined if I like a ...

Ten Principles for Good Level Design

Ten Principles for Good Level Design

In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to

Making A Stealth System That Doesn't Suck

Making A Stealth System That Doesn't Suck

Read more details and related context about Making A Stealth System That Doesn't Suck.

Here's Why Open World Games Aren't Fun

Here's Why Open World Games Aren't Fun

I'll take 'open world' for $70, please. This video attempts to discuss the issues seen in most modern-day AAA open-world video ...

Making A Tutorial that Doesn't Suck

Making A Tutorial that Doesn't Suck

Read more details and related context about Making A Tutorial that Doesn't Suck.

An Approach to Holistic Level Design

An Approach to Holistic Level Design

In this GDC 2017 talk, Arkane Studios' Steve Lee advocates for a holistic approach to

How to Make Less Annoying Gameplay in Geometry Dash

How to Make Less Annoying Gameplay in Geometry Dash

Read more details and related context about How to Make Less Annoying Gameplay in Geometry Dash.