Discovery Brief: Two years ago, I showed you how I created a simple ray-tracer from scratch. Rendered on a 2d-canvas (CPU only, 1 thread) at about 1sec/frame at 640x480px, brute-force, no acceleration structures, ...
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In this talk we learn about the basics of real time 3D graphics and what we need in order to produce realistic looking 3D graphics ... Two years ago, I showed you how I created a simple ray-tracer from scratch. Rendered on a 2d-canvas (CPU only, 1 thread) at about 1sec/frame at 640x480px, brute-force, no acceleration structures, ...
General Where It Fits
Rendered on a 2d-canvas (CPU only, 1 thread) at about 1sec/frame at 640x480px, brute-force, no acceleration structures, ...
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- In this talk we learn about the basics of real time 3D graphics and what we need in order to produce realistic looking 3D graphics ...
- Rendered on a 2d-canvas (CPU only, 1 thread) at about 1sec/frame at 640x480px, brute-force, no acceleration structures, ...
- Two years ago, I showed you how I created a simple ray-tracer from scratch.
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