Overview Notes: This is the second test of my game engine, today I implemented ray casting intersections on Axis Aligned Bounding Boxes.

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This is the second test of my game engine, today I implemented ray casting intersections on Axis Aligned Bounding Boxes.

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  • This is the second test of my game engine, today I implemented ray casting intersections on Axis Aligned Bounding Boxes.

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LWJGL AABB Dynamic Recalculation

LWJGL AABB Dynamic Recalculation

This is a WIP project. I'm working on it at nights, when I have time. Usually I don't have. It will be a RPG game somewhere in the ...

2D Game Development with LWJGL 3: #24: AABB Collision

2D Game Development with LWJGL 3: #24: AABB Collision

Read more details and related context about 2D Game Development with LWJGL 3: #24: AABB Collision.

LWJGL Transformed AABB Intersection Point Calculation

LWJGL Transformed AABB Intersection Point Calculation

This is a WIP project. I'm working on it at nights, when I have time. Usually I don't have. It will be a RPG game somewhere in the ...

Java LWJGL 3 Engine Test #2 AABB Testing

Java LWJGL 3 Engine Test #2 AABB Testing

This is the second test of my game engine, today I implemented ray casting intersections on Axis Aligned Bounding Boxes.

Dynamic AABB

Dynamic AABB

Read more details and related context about Dynamic AABB.

LWJGL 3 OpenGL - Swept AABB/AABB Collision Detection

LWJGL 3 OpenGL - Swept AABB/AABB Collision Detection

Read more details and related context about LWJGL 3 OpenGL - Swept AABB/AABB Collision Detection.

Dynamic AABB Tree Demo

Dynamic AABB Tree Demo

Read more details and related context about Dynamic AABB Tree Demo.

Dynamic AABB Test 1

Dynamic AABB Test 1

Read more details and related context about Dynamic AABB Test 1.

AABB collision detection

AABB collision detection

Read more details and related context about AABB collision detection.

3D TPS using OpenGL - Java, LWJGL 3.

3D TPS using OpenGL - Java, LWJGL 3.

Read more details and related context about 3D TPS using OpenGL - Java, LWJGL 3..