Useful Search Notes: Testing water script, you can sink, surface, dive, but can't "fall" under the water yet.

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  • Testing water script, you can sink, surface, dive, but can't "fall" under the water yet.

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Image References

lightedtiles.avi
bse_realwatesink.avi
LIGHT.avi
water_teleports.avi
combattest_1.avi
loadingmaps.avi
doorsfurniture.avi
fpstest.avi
vd_animtest.avi
light.avi
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Explore Related Notes
lightedtiles.avi

lightedtiles.avi

Better frame rate and 6dof courtesy of Ken. I've added fake lighting which is combined with the fake fog. Its pretty much acts like ...

bse_realwatesink.avi

bse_realwatesink.avi

Testing water script, you can sink, surface, dive, but can't "fall" under the water yet.

LIGHT.avi

LIGHT.avi

Read more details and related context about LIGHT.avi.

water_teleports.avi

water_teleports.avi

Read more details and related context about water_teleports.avi.

combattest_1.avi

combattest_1.avi

First part of combat testing, you attacking them. Also updated and improved shield and sword models. Animated with a slight ...

loadingmaps.avi

loadingmaps.avi

Added support for external maps. Currently limited to 64x64. A simple random generation program creates the file and then its ...

doorsfurniture.avi

doorsfurniture.avi

Read more details and related context about doorsfurniture.avi.

fpstest.avi

fpstest.avi

Read more details and related context about fpstest.avi.

vd_animtest.avi

vd_animtest.avi

Early stages of frame based animation with voxel models. Models are given a reduction when they are further away. Higher ...

light.avi

light.avi

Another video made with the real-time path tracer 'BRIGADE'. This video shows a dynamic mesh, with light emitting polygons.