Quick Topic Notes: In this video I demonstrate using FrameBuffers and a custom shader to blur the screen. In this episode, we use the Tween Engine to animate the alpha value of the color of our Sprite.

Libgdx Post 2 Setting Up A Splashscreen - Topic Map

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In this video I demonstrate using FrameBuffers and a custom shader to blur the screen. In this episode, we use the Tween Engine to animate the alpha value of the color of our Sprite.

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  • In this episode, we use the Tween Engine to animate the alpha value of the color of our Sprite.
  • In this video I demonstrate using FrameBuffers and a custom shader to blur the screen.

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Image References

LibGDX post #2: Setting up a splashscreen
LibGDX Proper Splash Screen Tutorial
libGDX - Splash Screen Demo
Java Game Development (LibGDX) | Episode 4 - Fading our splash screen in and out using Tween Engine
LibGDX - Adding Libraries Manually (Gradle)
Day 1: LibGDX Programming (Splash Screen)
Java Game Development (Libgdx) getting started
Adding Post-Processing Screen Blur to a libGDX project
Misc. LibGDX - Transition Effects, SplashScreen, Dialogue Box
LibGDX - Scene2D (Slide 15) - Adding the Stage (Part 2)
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LibGDX post #2: Setting up a splashscreen

LibGDX post #2: Setting up a splashscreen

Read more details and related context about LibGDX post #2: Setting up a splashscreen.

LibGDX Proper Splash Screen Tutorial

LibGDX Proper Splash Screen Tutorial

Read more details and related context about LibGDX Proper Splash Screen Tutorial.

libGDX - Splash Screen Demo

libGDX - Splash Screen Demo

Read more details and related context about libGDX - Splash Screen Demo.

Java Game Development (LibGDX) | Episode 4 - Fading our splash screen in and out using Tween Engine

Java Game Development (LibGDX) | Episode 4 - Fading our splash screen in and out using Tween Engine

In this episode, we use the Tween Engine to animate the alpha value of the color of our Sprite. This way, we let the

LibGDX - Adding Libraries Manually (Gradle)

LibGDX - Adding Libraries Manually (Gradle)

In this quick tutorial I show you how to add libraries to an already

Day 1: LibGDX Programming (Splash Screen)

Day 1: LibGDX Programming (Splash Screen)

Read more details and related context about Day 1: LibGDX Programming (Splash Screen).

Java Game Development (Libgdx) getting started

Java Game Development (Libgdx) getting started

Read more details and related context about Java Game Development (Libgdx) getting started.

Adding Post-Processing Screen Blur to a libGDX project

Adding Post-Processing Screen Blur to a libGDX project

In this video I demonstrate using FrameBuffers and a custom shader to blur the screen. Source code on GitHub: ...

Misc. LibGDX - Transition Effects, SplashScreen, Dialogue Box

Misc. LibGDX - Transition Effects, SplashScreen, Dialogue Box

Read more details and related context about Misc. LibGDX - Transition Effects, SplashScreen, Dialogue Box.

LibGDX - Scene2D (Slide 15) - Adding the Stage (Part 2)

LibGDX - Scene2D (Slide 15) - Adding the Stage (Part 2)

Read more details and related context about LibGDX - Scene2D (Slide 15) - Adding the Stage (Part 2).