Quick Topic Notes: In this video I demonstrate using FrameBuffers and a custom shader to blur the screen. In this episode, we use the Tween Engine to animate the alpha value of the color of our Sprite.
Libgdx Post 2 Setting Up A Splashscreen - Topic Map
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In this video I demonstrate using FrameBuffers and a custom shader to blur the screen. In this episode, we use the Tween Engine to animate the alpha value of the color of our Sprite.
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- In this episode, we use the Tween Engine to animate the alpha value of the color of our Sprite.
- In this video I demonstrate using FrameBuffers and a custom shader to blur the screen.
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