Quick Topic Notes: This video completes a long-awaited goal of adding official support for our third platform, macOS. This video addresses an issue that came up in video 070 regarding alignment.
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Reference Important Context
This video completes a long-awaited goal of adding official support for our third platform, macOS. But first, we discuss what they are, possible implementations (choosing one) and ...
Reference Topic Overview
In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them. This video discusses and implements a first pass at memory alignment, in preparation for the next renderer feature. This video addresses an issue that came up in video 070 regarding alignment.
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- But first, we discuss what they are, possible implementations (choosing one) and ...
- This video discusses and implements a first pass at memory alignment, in preparation for the next renderer feature.
- This video completes a long-awaited goal of adding official support for our third platform, macOS.
- This video addresses an issue that came up in video 070 regarding alignment.
- In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them.
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