Quick Topic Notes: This video completes a long-awaited goal of adding official support for our third platform, macOS. This video addresses an issue that came up in video 070 regarding alignment.

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Reference Important Context

This video completes a long-awaited goal of adding official support for our third platform, macOS. But first, we discuss what they are, possible implementations (choosing one) and ...

Reference Topic Overview

In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them. This video discusses and implements a first pass at memory alignment, in preparation for the next renderer feature. This video addresses an issue that came up in video 070 regarding alignment.

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  • But first, we discuss what they are, possible implementations (choosing one) and ...
  • This video discusses and implements a first pass at memory alignment, in preparation for the next renderer feature.
  • This video completes a long-awaited goal of adding official support for our third platform, macOS.
  • This video addresses an issue that came up in video 070 regarding alignment.
  • In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them.

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Kohi #071: Custom Vulkan Allocator (Vulkan Game Engine Series)
Kohi #070.1: Alignment Fixes Patch (Vulkan Game Engine Series)
Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)
Adding a Systems Manager to the VULKAN GAME ENGINE(Kohi Ep. 84, Live Stream 2023.01.11)
Kohi #070: Memory Alignment, Allocator Updates (Vulkan Game Engine Series)
Kohi #072: Generic Renderbuffers (Vulkan Game Engine Series)
I ported my VULKAN GAME ENGINE to macOS! (Kohi Ep. 076, Vulkan Game Engine Series)
Kohi #042: Free List (plus a bonus!) (Vulkan Game Engine Series)
Kohi #043: Dynamic Allocator (Vulkan Game Engine Series) (Re-Upload)
Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)
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Read Useful Summary
Kohi #071: Custom Vulkan Allocator (Vulkan Game Engine Series)

Kohi #071: Custom Vulkan Allocator (Vulkan Game Engine Series)

Read more details and related context about Kohi #071: Custom Vulkan Allocator (Vulkan Game Engine Series).

Kohi #070.1: Alignment Fixes Patch (Vulkan Game Engine Series)

Kohi #070.1: Alignment Fixes Patch (Vulkan Game Engine Series)

This video addresses an issue that came up in video 070 regarding alignment.

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

This video goes over the creation of our first systems of the

Adding a Systems Manager to the VULKAN GAME ENGINE(Kohi Ep. 84, Live Stream 2023.01.11)

Adding a Systems Manager to the VULKAN GAME ENGINE(Kohi Ep. 84, Live Stream 2023.01.11)

In this video I add a systems manager and begin porting all the

Kohi #070: Memory Alignment, Allocator Updates (Vulkan Game Engine Series)

Kohi #070: Memory Alignment, Allocator Updates (Vulkan Game Engine Series)

This video discusses and implements a first pass at memory alignment, in preparation for the next renderer feature.

Kohi #072: Generic Renderbuffers (Vulkan Game Engine Series)

Kohi #072: Generic Renderbuffers (Vulkan Game Engine Series)

Read more details and related context about Kohi #072: Generic Renderbuffers (Vulkan Game Engine Series).

I ported my VULKAN GAME ENGINE to macOS! (Kohi Ep. 076, Vulkan Game Engine Series)

I ported my VULKAN GAME ENGINE to macOS! (Kohi Ep. 076, Vulkan Game Engine Series)

This video completes a long-awaited goal of adding official support for our third platform, macOS. This builds off work contributed ...

Kohi #042: Free List (plus a bonus!) (Vulkan Game Engine Series)

Kohi #042: Free List (plus a bonus!) (Vulkan Game Engine Series)

In this video, we finally implement the free list. But first, we discuss what they are, possible implementations (choosing one) and ...

Kohi #043: Dynamic Allocator (Vulkan Game Engine Series) (Re-Upload)

Kohi #043: Dynamic Allocator (Vulkan Game Engine Series) (Re-Upload)

Read more details and related context about Kohi #043: Dynamic Allocator (Vulkan Game Engine Series) (Re-Upload).

Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)

Kohi #057: Enhancing Texture Maps (Vulkan Game Engine Series)

In this video we make texture maps play a bigger role in the renderer by moving samplers to be held by them. We also make them ...