Topic Compass: We implement point lights in an engine that didn't have them yet for some reason.

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Jonathan Blow on Modern Graphics Programming
Jonathan Blow on Modern Programming
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Game Engine Programming: Animation File Format, part 1.
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Jonathan Blow on the Problem with OpenGL
Jonathan Blow on Programming Books
Jonathan Blow on Why Modern Software is Bloated
Game Engine Programming: Point Light Sources
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Jonathan Blow on Modern Graphics Programming

Jonathan Blow on Modern Graphics Programming

Read more details and related context about Jonathan Blow on Modern Graphics Programming.

Jonathan Blow on Modern Programming

Jonathan Blow on Modern Programming

Read more details and related context about Jonathan Blow on Modern Programming.

Jonathan Blow on OpenGL and how to learn computer graphics

Jonathan Blow on OpenGL and how to learn computer graphics

Read more details and related context about Jonathan Blow on OpenGL and how to learn computer graphics.

Jonathan Blow on which Graphics API you should use

Jonathan Blow on which Graphics API you should use

Read more details and related context about Jonathan Blow on which Graphics API you should use.

Game Engine Programming: Animation File Format, part 1.

Game Engine Programming: Animation File Format, part 1.

We start making a new, better animation file format for the new game.

Jonathan Blow on 3D graphics rendering techniques

Jonathan Blow on 3D graphics rendering techniques

Read more details and related context about Jonathan Blow on 3D graphics rendering techniques.

Jonathan Blow on the Problem with OpenGL

Jonathan Blow on the Problem with OpenGL

Read more details and related context about Jonathan Blow on the Problem with OpenGL.

Jonathan Blow on Programming Books

Jonathan Blow on Programming Books

Read more details and related context about Jonathan Blow on Programming Books.

Jonathan Blow on Why Modern Software is Bloated

Jonathan Blow on Why Modern Software is Bloated

Read more details and related context about Jonathan Blow on Why Modern Software is Bloated.

Game Engine Programming: Point Light Sources

Game Engine Programming: Point Light Sources

We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ...