Simple Notes: Rendered on a 2d-canvas (CPU only, 1 thread) at about 1sec/frame at 640x480px, brute-force, no acceleration structures, ... Now with multiple lights, directional and point lights with some improvised falloff, moved hardcoded parameters into ...
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Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Now with multiple lights, directional and point lights with some improvised falloff, moved hardcoded parameters into ... Rendered on a 2d-canvas (CPU only, 1 thread) at about 1sec/frame at 640x480px, brute-force, no acceleration structures, ...
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Rendered on a 2d-canvas (CPU only, 1 thread) at about 1sec/frame at 640x480px, brute-force, no acceleration structures, ...
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- Rendered on a 2d-canvas (CPU only, 1 thread) at about 1sec/frame at 640x480px, brute-force, no acceleration structures, ...
- Now with multiple lights, directional and point lights with some improvised falloff, moved hardcoded parameters into ...
- Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.
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