Browse Brief: I've been optimizing the rendering calculations a lot yet the performance is still quite slow, just proves how ... I re-factored the code, changes : - Cleaner primitives management in the shader.

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I re-factored the code, changes : - Cleaner primitives management in the shader. I've been optimizing the rendering calculations a lot yet the performance is still quite slow, just proves how ...

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  • I re-factored the code, changes : - Cleaner primitives management in the shader.
  • I've been optimizing the rendering calculations a lot yet the performance is still quite slow, just proves how ...

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Java Stuff - RealTime Raytracer Demo 3

Java Stuff - RealTime Raytracer Demo 3

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More progress! I've been optimizing the rendering calculations a lot yet the performance is still quite slow, just proves how ...

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Read more details and related context about Basic raytracing (Java implementation).

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Read more details and related context about A hybrid architecture optimizing Ray Tracing for real time applications (3 of 3).

My 3D demo-3: realtime CPU raytrace. little world

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There is (are?) mirror ball and glass ball. I put fat man in the sunburn focus point to melt him. Original colors are super perfect and ...

Realtime glsl raytracer - 3

Realtime glsl raytracer - 3

I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program.