Useful Context: just a little mess around extension to my dungeon engine music - me :) This is a test of my OpenGL would-be game engine using it's brand new Terrain class, loading a basic 256x256
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So I took my updated player physics engine (Qjuake), and crafted a small multiplayer map in a virtual space (based off of a Halo: ... just a little mess around extension to my dungeon engine music - me :) This is a test of my OpenGL would-be game engine using it's brand new Terrain class, loading a basic 256x256
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- This is a test of my OpenGL would-be game engine using it's brand new Terrain class, loading a basic 256x256
- just a little mess around extension to my dungeon engine music - me :)
- So I took my updated player physics engine (Qjuake), and crafted a small multiplayer map in a virtual space (based off of a Halo: ...
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