Context Summary: Adding more polish: screen shakes on damage and enemy/player appear more Still need to work on this week's things but it's looking pretty good so far.

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Adding more polish: screen shakes on damage and enemy/player appear more Still need to work on this week's things but it's looking pretty good so far.

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  • Still need to work on this week's things but it's looking pretty good so far.
  • Adding more polish: screen shakes on damage and enemy/player appear more

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Reference Image Set

Java & LibGDX — Smooth collisions
Character Collisions In LibGDX
Java Tiled Map Game (LibGDX) | Episode 4 - collision detection
Mass Effect Normandy - Smooth Movement in Java LibGDX
Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!
EdenCrafters - Made with Heavily Modified Custom Game Engine based on Libgdx Java Library
Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!
Java Tiled Map Game (LibGDX) | Episode 4 update - better collision detection implementation
libgdx - Bob collision detection
Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)
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Java & LibGDX — Smooth collisions

Java & LibGDX — Smooth collisions

Read more details and related context about Java & LibGDX — Smooth collisions.

Character Collisions In LibGDX

Character Collisions In LibGDX

Read more details and related context about Character Collisions In LibGDX.

Java Tiled Map Game (LibGDX) | Episode 4 - collision detection

Java Tiled Map Game (LibGDX) | Episode 4 - collision detection

Read more details and related context about Java Tiled Map Game (LibGDX) | Episode 4 - collision detection.

Mass Effect Normandy - Smooth Movement in Java LibGDX

Mass Effect Normandy - Smooth Movement in Java LibGDX

Second version of my player movement class. (2d top-down game based on

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Adding more polish: screen shakes on damage and enemy/player appear more

EdenCrafters - Made with Heavily Modified Custom Game Engine based on Libgdx Java Library

EdenCrafters - Made with Heavily Modified Custom Game Engine based on Libgdx Java Library

Read more details and related context about EdenCrafters - Made with Heavily Modified Custom Game Engine based on Libgdx Java Library.

Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!

Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!.

Java Tiled Map Game (LibGDX) | Episode 4 update - better collision detection implementation

Java Tiled Map Game (LibGDX) | Episode 4 update - better collision detection implementation

Read more details and related context about Java Tiled Map Game (LibGDX) | Episode 4 update - better collision detection implementation.

libgdx - Bob collision detection

libgdx - Bob collision detection

Read more details and related context about libgdx - Bob collision detection.

Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)

Archipelo DevLog #34: Map elements and collision detection (2D Java LibGDX MMORPG)

Still need to work on this week's things but it's looking pretty good so far. In-case you missed it, GitHub Schedule: ...