Main Overview Notes: Timestamps: 00:00 Intro 00:22 Explanation how range check works 02:10 First code for range check 06:48 Enemy alive variable ... Level taking shape Basic Character movement using sprites from the SNES

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Timestamps: 00:00 Intro 00:22 Explanation how range check works 02:10 First code for range check 06:48 Enemy alive variable ... We do some easy fixes and also add our variables and values we will need later on. Level taking shape Basic Character movement using sprites from the SNES

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  • Timestamps: 00:00 Intro 00:22 Explanation how range check works 02:10 First code for range check 06:48 Enemy alive variable ...
  • Level taking shape Basic Character movement using sprites from the SNES
  • We do some easy fixes and also add our variables and values we will need later on.

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Supporting Media Notes

Java Game Development TUTORIAL - Episode #20 - Combat  - Part #1
Java 2D Game Programming Episode 20 - Falling Animation
Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D
Java Game Development TUTORIAL - Episode #21 - Combat  - Part #2
Java Fighting game Tutorial pt. 1
Java Game Development TUTORIAL  - Episode #01
Let's Make a Game: Simple Turn-Based Combat System in Java | Heal Over Time & Armor Buffs Explained
2d Java game development Part 1
Java Game Development Tutorials: Part 1 - Setting Up
Java Game Development TUTORIAL - Episode #22 - Combat  - Part #3
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Java Game Development TUTORIAL - Episode #20 - Combat  - Part #1

Java Game Development TUTORIAL - Episode #20 - Combat - Part #1

We do some easy fixes and also add our variables and values we will need later on. Timestamps: 00:00 Intro 00:15 Fix 02:39 ...

Java 2D Game Programming Episode 20 - Falling Animation

Java 2D Game Programming Episode 20 - Falling Animation

Read more details and related context about Java 2D Game Programming Episode 20 - Falling Animation.

Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D

Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D

Read more details and related context about Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D.

Java Game Development TUTORIAL - Episode #21 - Combat  - Part #2

Java Game Development TUTORIAL - Episode #21 - Combat - Part #2

Read more details and related context about Java Game Development TUTORIAL - Episode #21 - Combat - Part #2.

Java Fighting game Tutorial pt. 1

Java Fighting game Tutorial pt. 1

Read more details and related context about Java Fighting game Tutorial pt. 1.

Java Game Development TUTORIAL  - Episode #01

Java Game Development TUTORIAL - Episode #01

Read more details and related context about Java Game Development TUTORIAL - Episode #01.

Let's Make a Game: Simple Turn-Based Combat System in Java | Heal Over Time & Armor Buffs Explained

Let's Make a Game: Simple Turn-Based Combat System in Java | Heal Over Time & Armor Buffs Explained

Read more details and related context about Let's Make a Game: Simple Turn-Based Combat System in Java | Heal Over Time & Armor Buffs Explained.

2d Java game development Part 1

2d Java game development Part 1

Level taking shape Basic Character movement using sprites from the SNES

Java Game Development Tutorials: Part 1 - Setting Up

Java Game Development Tutorials: Part 1 - Setting Up

Read more details and related context about Java Game Development Tutorials: Part 1 - Setting Up.

Java Game Development TUTORIAL - Episode #22 - Combat  - Part #3

Java Game Development TUTORIAL - Episode #22 - Combat - Part #3

Timestamps: 00:00 Intro 00:22 Explanation how range check works 02:10 First code for range check 06:48 Enemy alive variable ...