Main Overview Notes: Timestamps: 00:00 Intro 00:22 Explanation how range check works 02:10 First code for range check 06:48 Enemy alive variable ... Level taking shape Basic Character movement using sprites from the SNES
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Timestamps: 00:00 Intro 00:22 Explanation how range check works 02:10 First code for range check 06:48 Enemy alive variable ... We do some easy fixes and also add our variables and values we will need later on. Level taking shape Basic Character movement using sprites from the SNES
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- Timestamps: 00:00 Intro 00:22 Explanation how range check works 02:10 First code for range check 06:48 Enemy alive variable ...
- Level taking shape Basic Character movement using sprites from the SNES
- We do some easy fixes and also add our variables and values we will need later on.
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