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In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ...

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Visual References

Java 3D Game Development 7: Multitexturing
Java 3D Game Development 8: Multi-lighting
Java 3D Game Development 68: Visual Effects
Java 3D Game Development 70: Editing Effects
Java 3D Game Development 13: Animation System
Java 3D Game Development 58: Chickens!
Java 3D Game Development 1: The Basics
Java Game Development - 7
Java 3D Game Development 39: Component Based Architecture
Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing
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Java 3D Game Development 7: Multitexturing

Java 3D Game Development 7: Multitexturing

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Java 3D Game Development 8: Multi-lighting

Java 3D Game Development 8: Multi-lighting

Read more details and related context about Java 3D Game Development 8: Multi-lighting.

Java 3D Game Development 68: Visual Effects

Java 3D Game Development 68: Visual Effects

Read more details and related context about Java 3D Game Development 68: Visual Effects.

Java 3D Game Development 70: Editing Effects

Java 3D Game Development 70: Editing Effects

Read more details and related context about Java 3D Game Development 70: Editing Effects.

Java 3D Game Development 13: Animation System

Java 3D Game Development 13: Animation System

Read more details and related context about Java 3D Game Development 13: Animation System.

Java 3D Game Development 58: Chickens!

Java 3D Game Development 58: Chickens!

Read more details and related context about Java 3D Game Development 58: Chickens!.

Java 3D Game Development 1: The Basics

Java 3D Game Development 1: The Basics

Read more details and related context about Java 3D Game Development 1: The Basics.

Java Game Development - 7

Java Game Development - 7

Read more details and related context about Java Game Development - 7.

Java 3D Game Development 39: Component Based Architecture

Java 3D Game Development 39: Component Based Architecture

Read more details and related context about Java 3D Game Development 39: Component Based Architecture.

Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing

Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing

In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ...