Main Takeaway: Controlling the number of times the player of the game can roll the dice. We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI.
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Controlling the number of times the player of the game can roll the dice. We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI. Replace the JButtons with JToggleButtons so that we can hold the dice between rolls.
What to Check Next
Replace the JButtons with JToggleButtons so that we can hold the dice between rolls. The final UI control arrays are completed using the new control names specified in previous videos.
Information Main Overview
We add more features to the reset game state so that the player can hit the reset We complete the separation the user interface (UI) from the game model in this video. We learn in this video how to "factor" out repetitive code and consolidate it into a single method.
Information Important Notes
We learn in this video how to "factor" out repetitive code and consolidate it into a single method. The code for choosing and scoring the Aces and Twos upper score categories are shown and described.
Important details found
- The code for choosing and scoring the Aces and Twos upper score categories are shown and described.
- We complete the separation the user interface (UI) from the game model in this video.
- We learn in this video how to "factor" out repetitive code and consolidate it into a single method.
- We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI.
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