Main Takeaway: Controlling the number of times the player of the game can roll the dice. We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI.

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Controlling the number of times the player of the game can roll the dice. We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI. Replace the JButtons with JToggleButtons so that we can hold the dice between rolls.

What to Check Next

Replace the JButtons with JToggleButtons so that we can hold the dice between rolls. The final UI control arrays are completed using the new control names specified in previous videos.

Information Main Overview

We add more features to the reset game state so that the player can hit the reset We complete the separation the user interface (UI) from the game model in this video. We learn in this video how to "factor" out repetitive code and consolidate it into a single method.

Information Important Notes

We learn in this video how to "factor" out repetitive code and consolidate it into a single method. The code for choosing and scoring the Aces and Twos upper score categories are shown and described.

Important details found

  • The code for choosing and scoring the Aces and Twos upper score categories are shown and described.
  • We complete the separation the user interface (UI) from the game model in this video.
  • We learn in this video how to "factor" out repetitive code and consolidate it into a single method.
  • We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI.

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Media Gallery

Java 2-04 Yahtzee:Toggle Buttons
Java 2  - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2-02 Yahtzee: Number of Rolls Control
Java 2 - 12.0 Yahtzee- Complete UI Control Arrays
Java 2-03 Yahtzee: Hold Array
Java 2 - 09.0 Yahtzee - UI Split From Game Model
Java 2 - 15.0 Yahtzee - Update Totals
Java 2 - 16.0 Yahtzee - Reset Game
java toggle button
Java 2 - 17.0 Yahtzee - Factoring Upper Scores
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Check Details
Java 2-04 Yahtzee:Toggle Buttons

Java 2-04 Yahtzee:Toggle Buttons

Replace the JButtons with JToggleButtons so that we can hold the dice between rolls.

Java 2  - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management

Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management

The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ...

Java 2-02 Yahtzee: Number of Rolls Control

Java 2-02 Yahtzee: Number of Rolls Control

Controlling the number of times the player of the game can roll the dice.

Java 2 - 12.0 Yahtzee- Complete UI Control Arrays

Java 2 - 12.0 Yahtzee- Complete UI Control Arrays

The final UI control arrays are completed using the new control names specified in previous videos.

Java 2-03 Yahtzee: Hold Array

Java 2-03 Yahtzee: Hold Array

Read more details and related context about Java 2-03 Yahtzee: Hold Array.

Java 2 - 09.0 Yahtzee - UI Split From Game Model

Java 2 - 09.0 Yahtzee - UI Split From Game Model

We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ...

Java 2 - 15.0 Yahtzee - Update Totals

Java 2 - 15.0 Yahtzee - Update Totals

We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI.

Java 2 - 16.0 Yahtzee - Reset Game

Java 2 - 16.0 Yahtzee - Reset Game

We add more features to the reset game state so that the player can hit the reset

java toggle button

java toggle button

Read more details and related context about java toggle button.

Java 2 - 17.0 Yahtzee - Factoring Upper Scores

Java 2 - 17.0 Yahtzee - Factoring Upper Scores

We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ...