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What happens when you remove all unnecessary features and focus on the one thing that makes your game good? This time, SoberDwarf takes a look the critically acclaimed Shadow of the Colossus and talks about it's minimalist Get bonus content by supporting Game Maker's Toolkit - Among designers, few modern ...

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Welcome to Viddy Discusses, where I discuss topics [hopefully it's not too pretentious or a ramble or something ] – all in the ...

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  • support IGC on Patreon to join our closed Discord, get early access to new videos, exclusive scripts and show-notes, and access ...
  • Welcome to Viddy Discusses, where I discuss topics [hopefully it's not too pretentious or a ramble or something ] – all in the ...
  • Get bonus content by supporting Game Maker's Toolkit - Among designers, few modern ...
  • This time, SoberDwarf takes a look the critically acclaimed Shadow of the Colossus and talks about it's minimalist
  • What happens when you remove all unnecessary features and focus on the one thing that makes your game good?

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Picture References

Ico, and Design by Subtraction
Ico, Design by Subtraction & Meta-Physical Art
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Shadow of the Colossus: Design by Subtraction - Design Documentary
"Subtracting Design", Narrative Structures, and Video Games
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Ico, and Design by Subtraction

Ico, and Design by Subtraction

Get bonus content by supporting Game Maker's Toolkit - Among designers, few modern ...

Ico, Design by Subtraction & Meta-Physical Art

Ico, Design by Subtraction & Meta-Physical Art

Read more details and related context about Ico, Design by Subtraction & Meta-Physical Art.

The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction

The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction

Read more details and related context about The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction.

Shadow of the Colossus: Design by Subtraction - Design Documentary

Shadow of the Colossus: Design by Subtraction - Design Documentary

This time, SoberDwarf takes a look the critically acclaimed Shadow of the Colossus and talks about it's minimalist

"Subtracting Design", Narrative Structures, and Video Games

"Subtracting Design", Narrative Structures, and Video Games

A video-essay about video games. Fabulous. Minor spoilers for Shadow of the Colossus and Inside. “Game

The difficult art of subtractive game design

The difficult art of subtractive game design

What happens when you remove all unnecessary features and focus on the one thing that makes your game good? Let's talk ...

Ico | The Design of Companionship

Ico | The Design of Companionship

Read more details and related context about Ico | The Design of Companionship.

The Architecture of Fumito Ueda

The Architecture of Fumito Ueda

The Man. The Legend. The Architecture. Follow me on Twitter: Patreon: ...

Indie Game Genres & Subtractive Design

Indie Game Genres & Subtractive Design

support IGC on Patreon to join our closed Discord, get early access to new videos, exclusive scripts and show-notes, and access ...

Viddy Discusses: Team Ico Games and the Subtracting Design Approach

Viddy Discusses: Team Ico Games and the Subtracting Design Approach

Welcome to Viddy Discusses, where I discuss topics [hopefully it's not too pretentious or a ramble or something ] – all in the ...