Useful Starting Point: This first video from GM basics will cover the basic use of Game Maker, and the fundamentals of object orientated programming. Keyframes are a great way to define animations, but GMS2 does not provide a out of the box system to define them.

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Today i will be talking about object orientated design, the challenges that GM may pose, and how to overcome them. This first video from GM basics will cover the basic use of Game Maker, and the fundamentals of object orientated programming.

Comparison Points

Keyframes are a great way to define animations, but GMS2 does not provide a out of the box system to define them. In this tutorial, I will focus on a particular way of defining your state machines aimed towards improving code reusability and ...

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  • In this tutorial, I will focus on a particular way of defining your state machines aimed towards improving code reusability and ...
  • This first video from GM basics will cover the basic use of Game Maker, and the fundamentals of object orientated programming.
  • Keyframes are a great way to define animations, but GMS2 does not provide a out of the box system to define them.
  • Today i will be talking about object orientated design, the challenges that GM may pose, and how to overcome them.

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Reference Images

Grid Aligned Movement - GMWolf
Grid Movement GameMaker
Tilemap Collisions in GMS 2 - GMWolf
Keyframed animations in GMS2 - GMWolf
RTS prototype - GMWolf Livestream
Object State Machines - GMWolf
GPC 12-01-A (GameMaker Grid Movement)
Object Orientation - GMWolf
GPC 12-02-A (GameMaker Grid Movement)
GM basics 1 - Objecs - GMWolf
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Read More References
Grid Aligned Movement - GMWolf

Grid Aligned Movement - GMWolf

In this video I demonstrate a technique to achieve the gird based

Grid Movement GameMaker

Grid Movement GameMaker

Read more details and related context about Grid Movement GameMaker.

Tilemap Collisions in GMS 2 - GMWolf

Tilemap Collisions in GMS 2 - GMWolf

Tilemaps allow you to reuse graphics to build up your level. But they can also be a really effective way to handle collsions. Twitter: ...

Keyframed animations in GMS2 - GMWolf

Keyframed animations in GMS2 - GMWolf

Keyframes are a great way to define animations, but GMS2 does not provide a out of the box system to define them. In this tutorial I ...

RTS prototype - GMWolf Livestream

RTS prototype - GMWolf Livestream

Read more details and related context about RTS prototype - GMWolf Livestream.

Object State Machines - GMWolf

Object State Machines - GMWolf

In this tutorial, I will focus on a particular way of defining your state machines aimed towards improving code reusability and ...

GPC 12-01-A (GameMaker Grid Movement)

GPC 12-01-A (GameMaker Grid Movement)

GameMaker Lesson Tutorial part of free game programming course. Visit . All these ...

Object Orientation - GMWolf

Object Orientation - GMWolf

Today i will be talking about object orientated design, the challenges that GM may pose, and how to overcome them. Twitter: ...

GPC 12-02-A (GameMaker Grid Movement)

GPC 12-02-A (GameMaker Grid Movement)

GameMaker Lesson Tutorial part of free game programming course. Visit . All these ...

GM basics 1 - Objecs - GMWolf

GM basics 1 - Objecs - GMWolf

This first video from GM basics will cover the basic use of Game Maker, and the fundamentals of object orientated programming.