Reader Context: Raytraced Voxel Game - Water Simulation, Reflections, and Transparency This is a new feature that I am working on that lets you place two voxels in the same place.

Gpu Driven Voxel Engine Transparency And Underwater - Reference Map

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Reference Map

Added refraction in order to have a much better water rendering system. This is a VOD reupload from Sean Barrett's twitch streamed 2022-12-19 ( I found it very nice :)

Safety Notes

I used to send all the voxels that were rendered over to the CPU for manual LRU processing. This is a new feature that I am working on that lets you place two voxels in the same place. Raytraced Voxel Game - Water Simulation, Reflections, and Transparency

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  • This is a VOD reupload from Sean Barrett's twitch streamed 2022-12-19 ( I found it very nice :)
  • I used to send all the voxels that were rendered over to the CPU for manual LRU processing.
  • This is a new feature that I am working on that lets you place two voxels in the same place.
  • Added refraction in order to have a much better water rendering system.
  • Raytraced Voxel Game - Water Simulation, Reflections, and Transparency

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Supporting Images

GPU-Driven Voxel Engine: Transparency and Underwater
GPU-Driven Voxel Engine: Random Exploration and New Features
Sean Barrett explains his GPU compute shader voxel raycasting engine
Realtime OpenCL GPU Voxels Raytracer - More realistc Water
Simulating water and sand in my raytraced voxel engine
Divine Voxel Engine - Under Water Voxels / Dual Voxels
GPU-Driven Liveness Tracking for Voxels
#04 Transparent Voxel Rendering
Raytraced Voxel Game - Water Simulation, Reflections, and Transparency
GPU Experiments - Water Propagation
Sponsored
Read More References
GPU-Driven Voxel Engine: Transparency and Underwater

GPU-Driven Voxel Engine: Transparency and Underwater

Before integrating the cellular automata fluid simulation into my

GPU-Driven Voxel Engine: Random Exploration and New Features

GPU-Driven Voxel Engine: Random Exploration and New Features

Here I'm exploring the latest snapshot of my fully shader-based

Sean Barrett explains his GPU compute shader voxel raycasting engine

Sean Barrett explains his GPU compute shader voxel raycasting engine

This is a VOD reupload from Sean Barrett's twitch streamed 2022-12-19 ( I found it very nice :)

Realtime OpenCL GPU Voxels Raytracer - More realistc Water

Realtime OpenCL GPU Voxels Raytracer - More realistc Water

Added refraction in order to have a much better water rendering system.

Simulating water and sand in my raytraced voxel engine

Simulating water and sand in my raytraced voxel engine

3d Noita soon??!!?? (I love Noita) Rendering and simulation done in OpenGL shaders. World resolution of 1024^3. CPU: Ryzen 7 ...

Divine Voxel Engine - Under Water Voxels / Dual Voxels

Divine Voxel Engine - Under Water Voxels / Dual Voxels

This is a new feature that I am working on that lets you place two voxels in the same place. With this you can have water logged ...

GPU-Driven Liveness Tracking for Voxels

GPU-Driven Liveness Tracking for Voxels

I used to send all the voxels that were rendered over to the CPU for manual LRU processing. Anything that was rendered was ...

#04 Transparent Voxel Rendering

#04 Transparent Voxel Rendering

Read more details and related context about #04 Transparent Voxel Rendering.

Raytraced Voxel Game - Water Simulation, Reflections, and Transparency

Raytraced Voxel Game - Water Simulation, Reflections, and Transparency

Raytraced Voxel Game - Water Simulation, Reflections, and Transparency

GPU Experiments - Water Propagation

GPU Experiments - Water Propagation

Read more details and related context about GPU Experiments - Water Propagation.