Reader Context: Raytraced Voxel Game - Water Simulation, Reflections, and Transparency This is a new feature that I am working on that lets you place two voxels in the same place.
Gpu Driven Voxel Engine Transparency And Underwater - Reference Map
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Reference Map
Added refraction in order to have a much better water rendering system. This is a VOD reupload from Sean Barrett's twitch streamed 2022-12-19 ( I found it very nice :)
Safety Notes
I used to send all the voxels that were rendered over to the CPU for manual LRU processing. This is a new feature that I am working on that lets you place two voxels in the same place. Raytraced Voxel Game - Water Simulation, Reflections, and Transparency
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- This is a VOD reupload from Sean Barrett's twitch streamed 2022-12-19 ( I found it very nice :)
- I used to send all the voxels that were rendered over to the CPU for manual LRU processing.
- This is a new feature that I am working on that lets you place two voxels in the same place.
- Added refraction in order to have a much better water rendering system.
- Raytraced Voxel Game - Water Simulation, Reflections, and Transparency
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