Page Brief: Crytek Lead 3D Artist Tom Deerberg brings an alpine environment to life. This is a video capture of me developing "Snake 3D" I'm using Clojure (language), OpenGL (3d api), Emacs (editor) to develop it.

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Crytek Lead 3D Artist Tom Deerberg brings an alpine environment to life. This is a video capture of me developing "Snake 3D" I'm using Clojure (language), OpenGL (3d api), Emacs (editor) to develop it.

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  • This is a video capture of me developing "Snake 3D" I'm using Clojure (language), OpenGL (3d api), Emacs (editor) to develop it.
  • Crytek Lead 3D Artist Tom Deerberg brings an alpine environment to life.

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game development time lapse [(DEMO)]

game development time lapse [(DEMO)]

part of documentary footage from my MA project. raw material compilation.

Game Development Time-Lapse -- 8 Hours compressed into a minute. (Snake3D)

Game Development Time-Lapse -- 8 Hours compressed into a minute. (Snake3D)

This is a video capture of me developing "Snake 3D" I'm using Clojure (language), OpenGL (3d api), Emacs (editor) to develop it.

The Climb: Game Development Time Lapse

The Climb: Game Development Time Lapse

Crytek Lead 3D Artist Tom Deerberg brings an alpine environment to life. Over four hours of work are compressed into under 60 ...

I made a full GAME in 400 HOURS - this is how - in 19 minutes!

I made a full GAME in 400 HOURS - this is how - in 19 minutes!

Read more details and related context about I made a full GAME in 400 HOURS - this is how - in 19 minutes!.

Making A Game in 48 Hours - Game Dev Documentary / Time Lapse

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Read more details and related context about Making A Game in 48 Hours - Game Dev Documentary / Time Lapse.

Building a Scene with Unity in 1.5 Hours | Time Lapse

Building a Scene with Unity in 1.5 Hours | Time Lapse

Using HDRP with Unity, I put together a scene within 1.5 hours. It was just for fun, but I figured it'd be cool to upload it! =) Enjoy.

game development time lapse

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