Scan First: In this video, we introduce "easing functions", a simple way to create smooth animations that aren't linear. 00:00 Intro 00:16 Tower Class 01:30 TowerManager Class 04:14 Constants added 07:

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In this video, we introduce "easing functions", a simple way to create smooth animations that aren't linear. 00:00 Intro 00:16 Tower Class 01:30 TowerManager Class 04:14 Constants added 07:

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  • 00:00 Intro 00:16 Tower Class 01:30 TowerManager Class 04:14 Constants added 07:
  • In this video, we introduce "easing functions", a simple way to create smooth animations that aren't linear.
  • Today we put two fixtures on one body to create a more complex object.

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Context Images

Game Dev // Episode [17] Tiled Overview
2D Game Development with LWJGL 3: #17: Worlds #1: Creating Tiles
Mapping with Tiled - How To Make a Pokémon Fan Game Episode 17
Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures
Game Dev // Episode [16] Tile Mapping pt1
Java Game Development TUTORIAL - Episode #17 -  Towers - Part #1
Java OpenGL 2D Game Tutorial - Episode 17 - Key Input
Game Dev Vlog 2 Tiles and Godot sprite animation
Tile-based game Part 17: Tweening/Easing Animations
Java OpenGL 2D Game Tutorial - Episode 22 - Tiles
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See Useful Notes
Game Dev // Episode [17] Tiled Overview

Game Dev // Episode [17] Tiled Overview

Read more details and related context about Game Dev // Episode [17] Tiled Overview.

2D Game Development with LWJGL 3: #17: Worlds #1: Creating Tiles

2D Game Development with LWJGL 3: #17: Worlds #1: Creating Tiles

Read more details and related context about 2D Game Development with LWJGL 3: #17: Worlds #1: Creating Tiles.

Mapping with Tiled - How To Make a Pokémon Fan Game Episode 17

Mapping with Tiled - How To Make a Pokémon Fan Game Episode 17

With Studio 2.0 came some big changes, and the switch to using

Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures

Java Game Development (LibGDX) | Episode 17 - one Body, many Fixtures

Today we put two fixtures on one body to create a more complex object. This object has two different parts (the box and the ball), ...

Game Dev // Episode [16] Tile Mapping pt1

Game Dev // Episode [16] Tile Mapping pt1

Read more details and related context about Game Dev // Episode [16] Tile Mapping pt1.

Java Game Development TUTORIAL - Episode #17 -  Towers - Part #1

Java Game Development TUTORIAL - Episode #17 - Towers - Part #1

00:00 Intro 00:16 Tower Class 01:30 TowerManager Class 04:14 Constants added 07:

Java OpenGL 2D Game Tutorial - Episode 17 - Key Input

Java OpenGL 2D Game Tutorial - Episode 17 - Key Input

Read more details and related context about Java OpenGL 2D Game Tutorial - Episode 17 - Key Input.

Game Dev Vlog 2 Tiles and Godot sprite animation

Game Dev Vlog 2 Tiles and Godot sprite animation

Read more details and related context about Game Dev Vlog 2 Tiles and Godot sprite animation.

Tile-based game Part 17: Tweening/Easing Animations

Tile-based game Part 17: Tweening/Easing Animations

In this video, we introduce "easing functions", a simple way to create smooth animations that aren't linear. See this link for the ...

Java OpenGL 2D Game Tutorial - Episode 22 - Tiles

Java OpenGL 2D Game Tutorial - Episode 22 - Tiles

I'm back. I know it's been a long time, but here we go again. Today we create a basic