Simple Overview: 1) Skinning on GPU 2) Compression - Dropped keyframe technique 3) Animation on GPU using compute shaders. Moving all animation and skin computation on the GPU using compute shaders, and smoothly blending between two animations.
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General Summary
Moving all animation and skin computation on the GPU using compute shaders, and smoothly blending between two animations. 1) Skinning on GPU 2) Compression - Dropped keyframe technique 3) Animation on GPU using compute shaders.
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- Moving all animation and skin computation on the GPU using compute shaders, and smoothly blending between two animations.
- 1) Skinning on GPU 2) Compression - Dropped keyframe technique 3) Animation on GPU using compute shaders.
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