Topic Signal: Instead of every tick uploading the visible area (and beyond that to support offscreen lighting), now only the modified areas of the ... I've taken a bit of a break to enjoy the summer, but I'm back refreshed and working on the game again.

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Instead of every tick uploading the visible area (and beyond that to support offscreen lighting), now only the modified areas of the ... Still working on the new lighting system, got directional lights working! I've taken a bit of a break to enjoy the summer, but I'm back refreshed and working on the game again.

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I've taken a bit of a break to enjoy the summer, but I'm back refreshed and working on the game again. DOWNLOAD HERE: Passing mesh data between 2 processors, i.e., the CPU to the ...

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  • I've taken a bit of a break to enjoy the summer, but I'm back refreshed and working on the game again.
  • Still working on the new lighting system, got directional lights working!
  • Instead of every tick uploading the visible area (and beyond that to support offscreen lighting), now only the modified areas of the ...
  • DOWNLOAD HERE: Passing mesh data between 2 processors, i.e., the CPU to the ...

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Falling Sand + Raytracing - Phyxel development

Falling Sand + Raytracing - Phyxel development

Still working on the new lighting system, got directional lights working! Kinda slow, but starting to look awesome.

Voxel Falling Sand Simulation with Cone tracing

Voxel Falling Sand Simulation with Cone tracing

Read more details and related context about Voxel Falling Sand Simulation with Cone tracing.

Factory game | pixel-perfect 2D ray tracing lighting system

Factory game | pixel-perfect 2D ray tracing lighting system

I'm not dead (yet?) xd. I've taken a bit of a break to enjoy the summer, but I'm back refreshed and working on the game again.

GPU raytracing - Phyxel development

GPU raytracing - Phyxel development

Read more details and related context about GPU raytracing - Phyxel development.

Falling Sand Engine: New Renderer

Falling Sand Engine: New Renderer

Instead of every tick uploading the visible area (and beyond that to support offscreen lighting), now only the modified areas of the ...

Coding Challenge 180: Falling Sand

Coding Challenge 180: Falling Sand

Read more details and related context about Coding Challenge 180: Falling Sand.

Falling Sand Engine: Object Collision with Powder and Per Pixel Shading

Falling Sand Engine: Object Collision with Powder and Per Pixel Shading

Read more details and related context about Falling Sand Engine: Object Collision with Powder and Per Pixel Shading.

3D Falling Sand Cellular Automaton - (Raytrace on GPU) Fast Parallel Calculations

3D Falling Sand Cellular Automaton - (Raytrace on GPU) Fast Parallel Calculations

DOWNLOAD HERE: Passing mesh data between 2 processors, i.e., the CPU to the ...

Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering

Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering

Read more details and related context about Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering.

Magic Pixel Engine โ€“ The Ultimate Falling Sand Simulation for Godot 4.5 | Full Feature Trailer

Magic Pixel Engine โ€“ The Ultimate Falling Sand Simulation for Godot 4.5 | Full Feature Trailer

Read more details and related context about Magic Pixel Engine โ€“ The Ultimate Falling Sand Simulation for Godot 4.5 | Full Feature Trailer.