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A concept defined by Richard Garfield during the creation of Magic: The ... A potential purchaser comes to your product with preconceived ideas, biases and their own frames of reference.

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Supporting Media Notes

Every bad board game designer does this.
The Biggest Lesson Magic: The Gathering Taught Game Designers
Top 10 Bad Games By Great Designers
71 Ways to Become a Better Game Designer
The WORST Board Game Mechanics
Board Game Design: Give Your Players What They Need!
The WORST Board Game Ideas
Why Great Games FAIL - Board Game Design
This Is Just Bad Board Game Design
Examples of Board Games with Design Mistakes You Should Avoid (and suggestions to fix them)
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