Need-to-Know Notes: The "rule of three" tells us that we should only create a generic implementation ... Despite the simplicity of its rules, Go remains something of an open problem for the game AI community.

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This is exciting, as queues let us explore problem spaces that were unreachable by pure, ... The "rule of three" tells us that we should only create a generic implementation ... Despite the simplicity of its rules, Go remains something of an open problem for the game AI community.

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  • The "rule of three" tells us that we should only create a generic implementation ...
  • Despite the simplicity of its rules, Go remains something of an open problem for the game AI community.
  • This is exciting, as queues let us explore problem spaces that were unreachable by pure, ...

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Supporting Media Notes

Event Driven Programming in Clojure - Zach Tellman
Event driven programming in clojure zach tellman
Generating and Analyzing Events - Zach Tellman (2012)
On Abstraction: Zach Tellman
Aleph: A Framework for AsynchronousCommunication - Zach Tellman
Playing Go with Clojure - Zach Tellman
Zach Tellman - Predictably Fast Clojure
Zach Tellman - Everything Will Flow
Zach Tellman - Always Be Composing
Domain-Driven Design in an event-driven Clojure application โ€“ Gilles Philippart
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Event Driven Programming in Clojure - Zach Tellman

Event Driven Programming in Clojure - Zach Tellman

Read more details and related context about Event Driven Programming in Clojure - Zach Tellman.

Event driven programming in clojure zach tellman

Event driven programming in clojure zach tellman

Read more details and related context about Event driven programming in clojure zach tellman.

Generating and Analyzing Events - Zach Tellman (2012)

Generating and Analyzing Events - Zach Tellman (2012)

Read more details and related context about Generating and Analyzing Events - Zach Tellman (2012).

On Abstraction: Zach Tellman

On Abstraction: Zach Tellman

The software industry is awash in folk wisdom. The "rule of three" tells us that we should only create a generic implementation ...

Aleph: A Framework for AsynchronousCommunication - Zach Tellman

Aleph: A Framework for AsynchronousCommunication - Zach Tellman

Read more details and related context about Aleph: A Framework for AsynchronousCommunication - Zach Tellman.

Playing Go with Clojure - Zach Tellman

Playing Go with Clojure - Zach Tellman

Despite the simplicity of its rules, Go remains something of an open problem for the game AI community. This talk will discuss the ...

Zach Tellman - Predictably Fast Clojure

Zach Tellman - Predictably Fast Clojure

Read more details and related context about Zach Tellman - Predictably Fast Clojure.

Zach Tellman - Everything Will Flow

Zach Tellman - Everything Will Flow

Queues, it seems, are back in fashion. This is exciting, as queues let us explore problem spaces that were unreachable by pure, ...

Zach Tellman - Always Be Composing

Zach Tellman - Always Be Composing

Read more details and related context about Zach Tellman - Always Be Composing.

Domain-Driven Design in an event-driven Clojure application โ€“ Gilles Philippart

Domain-Driven Design in an event-driven Clojure application โ€“ Gilles Philippart

Read more details and related context about Domain-Driven Design in an event-driven Clojure application โ€“ Gilles Philippart.