Useful Takeaway: In this second devlog, we look at how we employed ScriptableObjects to create a flexible and powerful Actions and delegates are great for writing cleaner code, but they often require referencing multiple classes.
Event Bus Scriptable Object Event Channels Unity Game Architecture Tutorial - Topic Quick Details
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Topic Quick Details
In this second devlog, we look at how we employed ScriptableObjects to create a flexible and powerful Actions and delegates are great for writing cleaner code, but they often require referencing multiple classes.
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- Actions and delegates are great for writing cleaner code, but they often require referencing multiple classes.
- In this second devlog, we look at how we employed ScriptableObjects to create a flexible and powerful
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