Quick Reader Guide: This is my last 2022 tech demo, implemented in my personal game engine based on Vulkan.

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  • This is my last 2022 tech demo, implemented in my personal game engine based on Vulkan.

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Efficient Real-time Dynamic Diffuse Global Illumination Using Signed Distance Fields
SIGGRAPH 2021:  Global Illumination Based on Surfels
GDC19 Flash Forward: Scalable Real-Time Global Illumination for Large Scenes
SDF (signed distance function)
Fast Global Illumination on Dynamic Height Fields
Global Illumination Based on Surfels
Real-Time Diffuse Global Illumination Using Radiance Hints
SDFGI (SDFDDGI)  Signed Distance Field Global Illumination Tech Demo
Adding global illumination to my game engine w/ DDGI [Voxel Devlog #23]
Real-Time Global Illumination using Precomputed Light Field Probes
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Efficient Real-time Dynamic Diffuse Global Illumination Using Signed Distance Fields

Efficient Real-time Dynamic Diffuse Global Illumination Using Signed Distance Fields

Read more details and related context about Efficient Real-time Dynamic Diffuse Global Illumination Using Signed Distance Fields.

SIGGRAPH 2021:  Global Illumination Based on Surfels

SIGGRAPH 2021: Global Illumination Based on Surfels

This course was presented at ACM SIGGRAPH 2021. The SIGGRAPH presentation by Henrik Halen ...

GDC19 Flash Forward: Scalable Real-Time Global Illumination for Large Scenes

GDC19 Flash Forward: Scalable Real-Time Global Illumination for Large Scenes

Read more details and related context about GDC19 Flash Forward: Scalable Real-Time Global Illumination for Large Scenes.

SDF (signed distance function)

SDF (signed distance function)

Read more details and related context about SDF (signed distance function).

Fast Global Illumination on Dynamic Height Fields

Fast Global Illumination on Dynamic Height Fields

Read more details and related context about Fast Global Illumination on Dynamic Height Fields.

Global Illumination Based on Surfels

Global Illumination Based on Surfels

Read more details and related context about Global Illumination Based on Surfels.

Real-Time Diffuse Global Illumination Using Radiance Hints

Real-Time Diffuse Global Illumination Using Radiance Hints

Read more details and related context about Real-Time Diffuse Global Illumination Using Radiance Hints.

SDFGI (SDFDDGI)  Signed Distance Field Global Illumination Tech Demo

SDFGI (SDFDDGI) Signed Distance Field Global Illumination Tech Demo

This is my last 2022 tech demo, implemented in my personal game engine based on Vulkan. Sharing the SDF-based

Adding global illumination to my game engine w/ DDGI [Voxel Devlog #23]

Adding global illumination to my game engine w/ DDGI [Voxel Devlog #23]

Read more details and related context about Adding global illumination to my game engine w/ DDGI [Voxel Devlog #23].

Real-Time Global Illumination using Precomputed Light Field Probes

Real-Time Global Illumination using Precomputed Light Field Probes

Read more details and related context about Real-Time Global Illumination using Precomputed Light Field Probes.