Topic Compass: Now with proper rendering (and tangent space basis calculation), using structured buffers and surface Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;).
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Now with proper rendering (and tangent space basis calculation), using structured buffers and surface Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;). finally managed to perform hydraulic erosion in real time, with real time update of heightmap and terrain normals.
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- Now with proper rendering (and tangent space basis calculation), using structured buffers and surface
- finally managed to perform hydraulic erosion in real time, with real time update of heightmap and terrain normals.
- Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;).
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