Reader Brief: I know that its not very optimized and the meshes I useed have too many polygons :) Just wanted to generate a

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  • I know that its not very optimized and the meshes I useed have too many polygons :) Just wanted to generate a

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Helpful Image Notes

Early Cave Generation Prototype 1
Early Cave Generation Prototype | SubChunks Stress Testing 1
Early Cave Generation Prototype | SubChunks 1
Cave Generator Prototype
dungeon generator - extremely early prototype
Cave splines, early prototype.
Cave generator 1
Eerie Cave Level Prototype #1
Cave Prototype 1
Early cave prototype and barebones enemy "AI"
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Early Cave Generation Prototype 1

Early Cave Generation Prototype 1

Read more details and related context about Early Cave Generation Prototype 1.

Early Cave Generation Prototype | SubChunks Stress Testing 1

Early Cave Generation Prototype | SubChunks Stress Testing 1

Read more details and related context about Early Cave Generation Prototype | SubChunks Stress Testing 1.

Early Cave Generation Prototype | SubChunks 1

Early Cave Generation Prototype | SubChunks 1

Read more details and related context about Early Cave Generation Prototype | SubChunks 1.

Cave Generator Prototype

Cave Generator Prototype

I know that its not very optimized and the meshes I useed have too many polygons :) Just wanted to generate a

dungeon generator - extremely early prototype

dungeon generator - extremely early prototype

totally random, inappropriate (& too many) colors/textures. well, those aren't the only things needing to be fixed. 8) its totally linear ...

Cave splines, early prototype.

Cave splines, early prototype.

Read more details and related context about Cave splines, early prototype..

Cave generator 1

Cave generator 1

Read more details and related context about Cave generator 1.

Eerie Cave Level Prototype #1

Eerie Cave Level Prototype #1

Read more details and related context about Eerie Cave Level Prototype #1.

Cave Prototype 1

Cave Prototype 1

Read more details and related context about Cave Prototype 1.

Early cave prototype and barebones enemy "AI"

Early cave prototype and barebones enemy "AI"

If we can even call it an AI. And it's also just the most basic enemy type. Also bullets do nothing yet :P.