Context Notes: - Collision is now working, player can collide with every individual voxel - Terrain now generates ... This took a while - Stylized terrain of rounded cubes, solid perlin/simplex noise simply was not fast enough for terrain generation, ...
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This took a while - Stylized terrain of rounded cubes, solid perlin/simplex noise simply was not fast enough for terrain generation, ... In this video, I describe the development process of my new voxel ray marching renderer. - Collision is now working, player can collide with every individual voxel - Terrain now generates ...
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- This took a while - Stylized terrain of rounded cubes, solid perlin/simplex noise simply was not fast enough for terrain generation, ...
- - Collision is now working, player can collide with every individual voxel - Terrain now generates ...
- In this video, I describe the development process of my new voxel ray marching renderer.
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