Reference Brief: This final video covers shader model 5.1, descriptor arrays, texture arrays vs descriptor arrays, arrays of constant buffers, and ... In this video series, we explore the development of a 2D game engine using C++ and ...

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General Key Overview

In this streaming series I'll document my journey into developing a small game prototype from scratch in C++. In this video series, we explore the development of a 2D game engine using C++ and ...

General Next Steps

This final video covers shader model 5.1, descriptor arrays, texture arrays vs descriptor arrays, arrays of constant buffers, and ...

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  • In this streaming series I'll document my journey into developing a small game prototype from scratch in C++.
  • In this video series, we explore the development of a 2D game engine using C++ and ...
  • This final video covers shader model 5.1, descriptor arrays, texture arrays vs descriptor arrays, arrays of constant buffers, and ...

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Supporting Images

DX12  Programming -- Refactoring (Part 3)
DirectX12 game from scratch in C++ (Refactoring the UI - Part 3)
DX12  Programming -- Refactoring + Model Rendering
Resource Binding in DirectX 12 (pt.3)
DX12  Programming -- Refactoring (Part 4)
DX12  Programming -- Refactoring (Part 1)
DX12  Programming -- Refactoring (Part 2)
GameEngine Series #3 | D3D12 Init
Code Refactoring 3
DX12  Programming -- Debugging Model Rendering
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View Topic Notes
DX12  Programming -- Refactoring (Part 3)

DX12 Programming -- Refactoring (Part 3)

Read more details and related context about DX12 Programming -- Refactoring (Part 3).

DirectX12 game from scratch in C++ (Refactoring the UI - Part 3)

DirectX12 game from scratch in C++ (Refactoring the UI - Part 3)

In this streaming series I'll document my journey into developing a small game prototype from scratch in C++. We'll be using ...

DX12  Programming -- Refactoring + Model Rendering

DX12 Programming -- Refactoring + Model Rendering

Read more details and related context about DX12 Programming -- Refactoring + Model Rendering.

Resource Binding in DirectX 12 (pt.3)

Resource Binding in DirectX 12 (pt.3)

This final video covers shader model 5.1, descriptor arrays, texture arrays vs descriptor arrays, arrays of constant buffers, and ...

DX12  Programming -- Refactoring (Part 4)

DX12 Programming -- Refactoring (Part 4)

Read more details and related context about DX12 Programming -- Refactoring (Part 4).

DX12  Programming -- Refactoring (Part 1)

DX12 Programming -- Refactoring (Part 1)

Read more details and related context about DX12 Programming -- Refactoring (Part 1).

DX12  Programming -- Refactoring (Part 2)

DX12 Programming -- Refactoring (Part 2)

Read more details and related context about DX12 Programming -- Refactoring (Part 2).

GameEngine Series #3 | D3D12 Init

GameEngine Series #3 | D3D12 Init

In this video series, we explore the development of a 2D game engine using C++ and ...

Code Refactoring 3

Code Refactoring 3

Read more details and related context about Code Refactoring 3.

DX12  Programming -- Debugging Model Rendering

DX12 Programming -- Debugging Model Rendering

Read more details and related context about DX12 Programming -- Debugging Model Rendering.