What This Covers: Well, the texture is a bit naff, and could be unwrapped better, but it does prove that things are working together. After setting up the rendering pipeline in the previous episode, it's time to draw actual geometry.

Directx 11 Shaded Cube - Research Tips

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Research Tips

Well, the texture is a bit naff, and could be unwrapped better, but it does prove that things are working together. After setting up the rendering pipeline in the previous episode, it's time to draw actual geometry.

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Main details to review

  • Well, the texture is a bit naff, and could be unwrapped better, but it does prove that things are working together.
  • After setting up the rendering pipeline in the previous episode, it's time to draw actual geometry.

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Image Gallery

DirectX 11: Shaded Cube
DirectX11 3D game Dev - Lighting and Toon shading
C++ DirectX 11 3D Engine Demo #2 (Spinning Cube)
C++ DirectX 11, Rotating Cube
DirectX11 - Cube Mapping - Static and Dynamic
DirectX 11 from Scratch - Rendering a 3D Cube
DirectX11 - basic cube with a texture.
[DirectX 11] World, Grid, Camera, Cube
DirectX 11 tumbling cube.
DirectX11 SDK Dev - Rendering Cubes + Matrix Transformations
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Explore Related Notes
DirectX 11: Shaded Cube

DirectX 11: Shaded Cube

Read more details and related context about DirectX 11: Shaded Cube.

DirectX11 3D game Dev - Lighting and Toon shading

DirectX11 3D game Dev - Lighting and Toon shading

Read more details and related context about DirectX11 3D game Dev - Lighting and Toon shading.

C++ DirectX 11 3D Engine Demo #2 (Spinning Cube)

C++ DirectX 11 3D Engine Demo #2 (Spinning Cube)

Read more details and related context about C++ DirectX 11 3D Engine Demo #2 (Spinning Cube).

C++ DirectX 11, Rotating Cube

C++ DirectX 11, Rotating Cube

Read more details and related context about C++ DirectX 11, Rotating Cube.

DirectX11 - Cube Mapping - Static and Dynamic

DirectX11 - Cube Mapping - Static and Dynamic

Read more details and related context about DirectX11 - Cube Mapping - Static and Dynamic.

DirectX 11 from Scratch - Rendering a 3D Cube

DirectX 11 from Scratch - Rendering a 3D Cube

After setting up the rendering pipeline in the previous episode, it's time to draw actual geometry. In this episode I create the vertex ...

DirectX11 - basic cube with a texture.

DirectX11 - basic cube with a texture.

Read more details and related context about DirectX11 - basic cube with a texture..

[DirectX 11] World, Grid, Camera, Cube

[DirectX 11] World, Grid, Camera, Cube

Read more details and related context about [DirectX 11] World, Grid, Camera, Cube.

DirectX 11 tumbling cube.

DirectX 11 tumbling cube.

Well, the texture is a bit naff, and could be unwrapped better, but it does prove that things are working together.

DirectX11 SDK Dev - Rendering Cubes + Matrix Transformations

DirectX11 SDK Dev - Rendering Cubes + Matrix Transformations

Read more details and related context about DirectX11 SDK Dev - Rendering Cubes + Matrix Transformations.