Search Overview: After many hours of coding (but mainly thinking :)) I've finally succeeded in programming my own OBJ file loader. 'PICA PICA' is a demo and experiment using SEED's 'Halcyon' research engine and Microsoft's new

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A demo video to show the difference between HDR, "Classic Lighting" (HDR off), and my fixed version of HDR in the 'PICA PICA' is a demo and experiment using SEED's 'Halcyon' research engine and Microsoft's new After many hours of coding (but mainly thinking :)) I've finally succeeded in programming my own OBJ file loader.

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After many hours of coding (but mainly thinking :)) I've finally succeeded in programming my own OBJ file loader. By using a variety of different vertex and pixel shaders, numerous effects can be achieved.

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  • 'PICA PICA' is a demo and experiment using SEED's 'Halcyon' research engine and Microsoft's new
  • By using a variety of different vertex and pixel shaders, numerous effects can be achieved.
  • After many hours of coding (but mainly thinking :)) I've finally succeeded in programming my own OBJ file loader.
  • A demo video to show the difference between HDR, "Classic Lighting" (HDR off), and my fixed version of HDR in the

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Reference Image Set

DirectX 10 3D-Project
3D project in DirectX10
SEED - Project PICA PICA - Real-time Raytracing Experiment using DXR (DirectX Raytracing)
DirectX 10 3D Rendering Engine 1 / 2
Directx 10 Project
DirectX 10 - 3D Menu
DirectX 11 game programming project (WIP) - 2 (custom OBJ loader :-) )
Deus Ex DirectX 10 Fixed HDR Comparison (Side-by-Side)
DirectX 10 Programming Environments Scene
DirectX 10 Shaders Project
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Open Connected Guide
DirectX 10 3D-Project

DirectX 10 3D-Project

Read more details and related context about DirectX 10 3D-Project.

3D project in DirectX10

3D project in DirectX10

Read more details and related context about 3D project in DirectX10.

SEED - Project PICA PICA - Real-time Raytracing Experiment using DXR (DirectX Raytracing)

SEED - Project PICA PICA - Real-time Raytracing Experiment using DXR (DirectX Raytracing)

'PICA PICA' is a demo and experiment using SEED's 'Halcyon' research engine and Microsoft's new

DirectX 10 3D Rendering Engine 1 / 2

DirectX 10 3D Rendering Engine 1 / 2

Read more details and related context about DirectX 10 3D Rendering Engine 1 / 2.

Directx 10 Project

Directx 10 Project

Read more details and related context about Directx 10 Project.

DirectX 10 - 3D Menu

DirectX 10 - 3D Menu

Read more details and related context about DirectX 10 - 3D Menu.

DirectX 11 game programming project (WIP) - 2 (custom OBJ loader :-) )

DirectX 11 game programming project (WIP) - 2 (custom OBJ loader :-) )

After many hours of coding (but mainly thinking :)) I've finally succeeded in programming my own OBJ file loader. This means ...

Deus Ex DirectX 10 Fixed HDR Comparison (Side-by-Side)

Deus Ex DirectX 10 Fixed HDR Comparison (Side-by-Side)

A demo video to show the difference between HDR, "Classic Lighting" (HDR off), and my fixed version of HDR in the

DirectX 10 Programming Environments Scene

DirectX 10 Programming Environments Scene

Read more details and related context about DirectX 10 Programming Environments Scene.

DirectX 10 Shaders Project

DirectX 10 Shaders Project

By using a variety of different vertex and pixel shaders, numerous effects can be achieved. The