Topic Recap: In this lesson we moved the tear-down part of the Play function into a Stop() function. In this lesson we discussed the windows-event driven notification mechanism employed by the graph manager.

Directshow Programming 01 - Simple Guide

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Simple Guide

In this lesson we added a try-catch construct and released all resources proprly. In this lesson we use the CoCreateInstance COM function in order to create the basic software component that all

Core Details

In this lesson we moved the tear-down part of the Play function into a Stop() function. In this lesson, we continue discussing the notion of a graph of software components. In this lesson we discussed the windows-event driven notification mechanism employed by the graph manager.

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Quick reference points

  • In this lesson we discussed the windows-event driven notification mechanism employed by the graph manager.
  • In this lesson, we continue discussing the notion of a graph of software components.
  • In this lesson we added a try-catch construct and released all resources proprly.
  • In this lesson we moved the tear-down part of the Play function into a Stop() function.
  • In this lesson we use the CoCreateInstance COM function in order to create the basic software component that all

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Visual Context Gallery

DirectShow Programming 01
DirectShow Programming 18
DirectShow Example
DirectShow Programming 19
DirectShow Programming 24
DirectShow Programming 04
DirectShow Programming 02
DirectShow Programming 03
C++ DirectShow
DirectShow Programming 15
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Check Main Points
DirectShow Programming 01

DirectShow Programming 01

Read more details and related context about DirectShow Programming 01.

DirectShow Programming 18

DirectShow Programming 18

In this lesson we worked on our non user interface application. We played with the GetEvent method in order to emulate the ...

DirectShow Example

DirectShow Example

Here I was just trying to see if I could get any sample video of

DirectShow Programming 19

DirectShow Programming 19

In this lesson we moved the tear-down part of the Play function into a Stop() function. We also added a menu item so that the user ...

DirectShow Programming 24

DirectShow Programming 24

In this lesson we discussed the windows-event driven notification mechanism employed by the graph manager. We did not write ...

DirectShow Programming 04

DirectShow Programming 04

In this lesson we added a try-catch construct and released all resources proprly. We noticed that we must initialize pGraph to ...

DirectShow Programming 02

DirectShow Programming 02

In this lesson, we continue discussing the notion of a graph of software components. In the code, we add the CoInitialize function ...

DirectShow Programming 03

DirectShow Programming 03

In this lesson we use the CoCreateInstance COM function in order to create the basic software component that all

C++ DirectShow

C++ DirectShow

Read more details and related context about C++ DirectShow.

DirectShow Programming 15

DirectShow Programming 15

In this lesson we created a new windows application. We copied the code from our project into this new application. We tested it.