Topic Recap: This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware. Today we'll look at the shape drawing routines which the render target can call.
Direct2d Bouncing Circle Using Direct2d - Main Considerations
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Main Considerations
Today we'll look at the shape drawing routines which the render target can call. This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware. In stead, I have been working (in the spare time I have) on my 3D modelling ...
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- This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware.
- Today we'll look at the shape drawing routines which the render target can call.
- In stead, I have been working (in the spare time I have) on my 3D modelling ...
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