Topic Recap: This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware. Today we'll look at the shape drawing routines which the render target can call.

Direct2d Bouncing Circle Using Direct2d - Main Considerations

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Today we'll look at the shape drawing routines which the render target can call. This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware. In stead, I have been working (in the spare time I have) on my 3D modelling ...

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  • This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware.
  • Today we'll look at the shape drawing routines which the render target can call.
  • In stead, I have been working (in the spare time I have) on my 3D modelling ...

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Reference Gallery

[Direct2D] Bouncing Circle using Direct2D
C++ Direct2D Demo
Arc segments with Direct2D
Direct2D Tutorial 5: Brushes and Shapes
Early Direct 2D Experiment
Direct2D Tutorial 10: Timing and Frame Skipping
Achieving high performance 2D graphics with Direct2D
Direct 2d V 0.3. Just moving points
Direct2D project WIP #1 (buggy collision detection)
Transform time in minutes with Direct2D
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Open Guide
[Direct2D] Bouncing Circle using Direct2D

[Direct2D] Bouncing Circle using Direct2D

Read more details and related context about [Direct2D] Bouncing Circle using Direct2D.

C++ Direct2D Demo

C++ Direct2D Demo

Read more details and related context about C++ Direct2D Demo.

Arc segments with Direct2D

Arc segments with Direct2D

Read more details and related context about Arc segments with Direct2D.

Direct2D Tutorial 5: Brushes and Shapes

Direct2D Tutorial 5: Brushes and Shapes

Today we'll look at the shape drawing routines which the render target can call. These are very useful for rendering things like ...

Early Direct 2D Experiment

Early Direct 2D Experiment

Read more details and related context about Early Direct 2D Experiment.

Direct2D Tutorial 10: Timing and Frame Skipping

Direct2D Tutorial 10: Timing and Frame Skipping

This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware. It is not so ...

Achieving high performance 2D graphics with Direct2D

Achieving high performance 2D graphics with Direct2D

Read more details and related context about Achieving high performance 2D graphics with Direct2D.

Direct 2d V 0.3. Just moving points

Direct 2d V 0.3. Just moving points

Developing the so called "Move under constraints" function. Still manage without constraint solving.

Direct2D project WIP #1 (buggy collision detection)

Direct2D project WIP #1 (buggy collision detection)

For the past year, I have ignored programming a bit. In stead, I have been working (in the spare time I have) on my 3D modelling ...

Transform time in minutes with Direct2D

Transform time in minutes with Direct2D

Read more details and related context about Transform time in minutes with Direct2D.