Useful Starting Point: So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ... Added in player to enemy attack collisions, and fleshed out the combo system, and fixed a few bugs pertaining to air movement.

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Also this feels like I have to finally make an attack for player in ... Made a quick mini test level, enemy triggers that spawn..enemys, blood particles, improved gun particles, gun model, slightly ... My os got screwed so i had to reinstall, and now i have to restart, but i didn't have that much done anyways.

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My os got screwed so i had to reinstall, and now i have to restart, but i didn't have that much done anyways. So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ...

Reference Information Guide

Added in player to enemy attack collisions, and fleshed out the combo system, and fixed a few bugs pertaining to air movement. added the blue ball/ streak that deals damage and throws my enemies around.

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  • Also this feels like I have to finally make an attack for player in ...
  • So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ...
  • Added in player to enemy attack collisions, and fleshed out the combo system, and fixed a few bugs pertaining to air movement.
  • My os got screwed so i had to reinstall, and now i have to restart, but i didn't have that much done anyways.
  • Made a quick mini test level, enemy triggers that spawn..enemys, blood particles, improved gun particles, gun model, slightly ...

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DevLog #2 (Unnamed Prototype): Bat transformation

DevLog #2 (Unnamed Prototype): Bat transformation

Read more details and related context about DevLog #2 (Unnamed Prototype): Bat transformation.

Unnamed Prototype Devlog 2

Unnamed Prototype Devlog 2

So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ...

DevLog #19 (Unnamed Prototype): Giant Bat 1.0 + Improved Fireball

DevLog #19 (Unnamed Prototype): Giant Bat 1.0 + Improved Fireball

Blue fireballs are "player" fireballs, orange ones - enemy's. You and enemies can deflect fireballs back, changing their ...

From Placeholders to Atmosphere | Devlog 2

From Placeholders to Atmosphere | Devlog 2

This video showcases the large art update to my farming game. Over the last serval days I have added: Player animations, ...

DevLog #20 (Unnamed Prototype): Giant Bat (Ram Attack)

DevLog #20 (Unnamed Prototype): Giant Bat (Ram Attack)

Read more details and related context about DevLog #20 (Unnamed Prototype): Giant Bat (Ram Attack).

Devlog 2: prototype but better

Devlog 2: prototype but better

Made a quick mini test level, enemy triggers that spawn..enemys, blood particles, improved gun particles, gun model, slightly ...

DevLog #17 (Unnamed Prototype): Flying Enemy (Part 2)

DevLog #17 (Unnamed Prototype): Flying Enemy (Part 2)

Figured out how to make it move smoothly by player's coordinates. Also this feels like I have to finally make an attack for player in ...

Overfire Devlog 2 Restart And Prototype

Overfire Devlog 2 Restart And Prototype

My os got screwed so i had to reinstall, and now i have to restart, but i didn't have that much done anyways.

Unnamed Prototype Update 2. summonable pet weapon

Unnamed Prototype Update 2. summonable pet weapon

added the blue ball/ streak that deals damage and throws my enemies around. it is the only sound in the scene so it is a bit jank ...

Unnamed MetroidVania Prototype: Devlog 2

Unnamed MetroidVania Prototype: Devlog 2

Added in player to enemy attack collisions, and fleshed out the combo system, and fixed a few bugs pertaining to air movement.