Context Summary: Create the base Material class, which defines the overall appearance of geometric objects and stores uniform variable data (using ... Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ...

Developing Graphics Frameworks 26 Geometry Boxes - General Reference Guide

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General Reference Guide

Create the base Material class, which defines the overall appearance of geometric objects and stores uniform variable data (using ... Create extensions of the base Material class that enable geometric shapes to be rendered as points, lines, or triangulated ...

General Next Steps

Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ... Learn how to use the recently added functionality from the Input class to change values of Uniform variables and move geometric ... Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ...

Topic Related Context

Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ... Learn about scene graphs: a tree data structure that organizes the 3D objects in a scene.

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Key points worth scanning

  • Learn how to use the recently added functionality from the Input class to change values of Uniform variables and move geometric ...
  • Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ...
  • Learn about scene graphs: a tree data structure that organizes the 3D objects in a scene.
  • Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ...
  • Create extensions of the base Material class that enable geometric shapes to be rendered as points, lines, or triangulated ...

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Supporting Images

Developing Graphics Frameworks 26 - Geometry - Boxes
Developing Graphics Frameworks 34 - Custom Geometry and Material
Developing Graphics Frameworks 25 - Geometry - Base Class and Rectangles
Developing Graphics Frameworks 30 - Geometry - Polygons
Developing Graphics Frameworks 32 - Spheres and Ellipsoids
Developing Graphics Frameworks 23 - Framework Class Structure Overview
Developing Graphics Frameworks 31 - Parametric Surfaces and Planes
Developing Graphics Frameworks 27 - Material - Base Class
Developing Graphics Frameworks 28 - Material - Points, Lines, Surfaces
Developing Graphics Frameworks 14 - Interactive Graphics Programs
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See Related Details
Developing Graphics Frameworks 26 - Geometry - Boxes

Developing Graphics Frameworks 26 - Geometry - Boxes

Read more details and related context about Developing Graphics Frameworks 26 - Geometry - Boxes.

Developing Graphics Frameworks 34 - Custom Geometry and Material

Developing Graphics Frameworks 34 - Custom Geometry and Material

Read more details and related context about Developing Graphics Frameworks 34 - Custom Geometry and Material.

Developing Graphics Frameworks 25 - Geometry - Base Class and Rectangles

Developing Graphics Frameworks 25 - Geometry - Base Class and Rectangles

Read more details and related context about Developing Graphics Frameworks 25 - Geometry - Base Class and Rectangles.

Developing Graphics Frameworks 30 - Geometry - Polygons

Developing Graphics Frameworks 30 - Geometry - Polygons

Read more details and related context about Developing Graphics Frameworks 30 - Geometry - Polygons.

Developing Graphics Frameworks 32 - Spheres and Ellipsoids

Developing Graphics Frameworks 32 - Spheres and Ellipsoids

Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ...

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Learn about scene graphs: a tree data structure that organizes the 3D objects in a scene. Then learn about the main classes that ...

Developing Graphics Frameworks 31 - Parametric Surfaces and Planes

Developing Graphics Frameworks 31 - Parametric Surfaces and Planes

Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ...

Developing Graphics Frameworks 27 - Material - Base Class

Developing Graphics Frameworks 27 - Material - Base Class

Create the base Material class, which defines the overall appearance of geometric objects and stores uniform variable data (using ...

Developing Graphics Frameworks 28 - Material - Points, Lines, Surfaces

Developing Graphics Frameworks 28 - Material - Points, Lines, Surfaces

Create extensions of the base Material class that enable geometric shapes to be rendered as points, lines, or triangulated ...

Developing Graphics Frameworks 14 - Interactive Graphics Programs

Developing Graphics Frameworks 14 - Interactive Graphics Programs

Learn how to use the recently added functionality from the Input class to change values of Uniform variables and move geometric ...