Main Takeaway: For more info: This work introduces S-buffer, an efficient and memory-friendly ... Basic path tracing is incredibly slow and inefficient at finding light sources.

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Basic path tracing is incredibly slow and inefficient at finding light sources. For more info: This work introduces S-buffer, an efficient and memory-friendly ...

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Supporting Images

Depth-fighting Aware Methods for Multi-fragment Rendering
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S-Buffer: Sparsity-aware Multi-fragment Rendering
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Triple Depth Culling
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Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages
Deep Hybrid Order-Independent Transparency (CGI 2022)
The Algorithm That Makes Ray Tracing 10x Faster
Interactive Graphics 21 - Deferred, Variable-Rate, & Adaptive Shading
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Depth-fighting Aware Methods for Multi-fragment Rendering

Depth-fighting Aware Methods for Multi-fragment Rendering

To appear at IEEE TVCG. Many applications require operations on

Z-fighting Aware Depth Peeling

Z-fighting Aware Depth Peeling

Read more details and related context about Z-fighting Aware Depth Peeling.

S-Buffer: Sparsity-aware Multi-fragment Rendering

S-Buffer: Sparsity-aware Multi-fragment Rendering

For more info: This work introduces S-buffer, an efficient and memory-friendly ...

Z-Fighting - Interactive 3D Graphics

Z-Fighting - Interactive 3D Graphics

This video is part of an online course, Interactive 3D Graphics. Check out the course here:

Triple Depth Culling

Triple Depth Culling

Read more details and related context about Triple Depth Culling.

VFX Explained: What is Deep Pixel Compositing in Visual Effects?

VFX Explained: What is Deep Pixel Compositing in Visual Effects?

HIRE US FOR YOUR VFX PROJECTS ➡ CityBuilder3D Add-on for Blender ...

Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages

Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages

Read more details and related context about Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages.

Deep Hybrid Order-Independent Transparency (CGI 2022)

Deep Hybrid Order-Independent Transparency (CGI 2022)

This is a pre-recorded video presentation of our paper titled: "

The Algorithm That Makes Ray Tracing 10x Faster

The Algorithm That Makes Ray Tracing 10x Faster

Basic path tracing is incredibly slow and inefficient at finding light sources. Today, we're fixing the biggest flaw in our ray tracer by ...

Interactive Graphics 21 - Deferred, Variable-Rate, & Adaptive Shading

Interactive Graphics 21 - Deferred, Variable-Rate, & Adaptive Shading

Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...